Removal of Dual Wielding
It has been confirmed by several sources including N4G.com and G4 Tech TV that Halo Reach will not feature any type of Dual Wielding. Dual wielding was introduced in Halo 2and has been used by players to come up with several different combinations of weapons. One popular combination in Halo 2 and Halo 3's multiplayer was the SMG/Plasma Pistol combination. This combination allowed players to drop their opponents shields with one gun and get a near instant kill with the other. It is rumored that the multiplayer in Halo Reach captures a similar feeling to that of 2001’s Halo CeMultiplayer: Active Roster
The active roster was teased in the initial multiplayer trailer for Halo Reach and many outlets speculated that it could have been a persistent online match. The Active Roster is a brand new welcome screen being introduced with the Reach Beta. It allows the player to view their online friends, compare their ranks and create parties right from this central screen.Multiplayer: Changes To The Voting System
With the Beta a new veto system will be introduced allowing players to chose one of three alternatives rather than simply turning down a single map/gameplay type. In theory this would provide players with a wider range of map/gametype combinations.Multiplayer: The Credit System
Bungie has decided to scrap the existing Halo 3 ranking system. The experience system has been removed and replaced with a brand new “credits” system. Credits are owned in all Halo Reach according to Bungie’s official updates. Players will earn the majority of these credits from participating and winning multiplayer matches. Players spend credits on upgrading their armor and purchasing new customizations for their Spartan avatar.Multiplayer: Loadouts and Armor Abilities
Power-ups similar to the Active Camo and Over-shield are no longer static items that players can simply pick up. Instead Bungie has devised a new “loud out” system that allows the player to chose both their starting weapon and a single power-up such as active camo, over shield and extra damage at their leisure. When players die their primary weapon will still drop but their power-up will not. These are set independently and can be changed mid-battle. The following load outs have been revealed:Air Assault – Includes pistol, battle rifle, two frag grenades and the jetpack power up.
Operator – Includes the shotgun, pistol, 3 frag grenades the armor lock ability
It is expected that more armor load outs will be revealed before the Beta’s release on May 3rd 2010.
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