A Quick Tip For Earning Credits.....
After playing Reach for almost 9 days straight now, I think I’m ready to give a full review of it.
There is so much to cover in this review that I might be sitting here for an hour getting everything written. Firstly, the basics.
Halo: Reach is the prequel to Halo 1 (not the sequel to Halo 3, kids) and the best in the series in my opinion. The controls are great and the game runs very smoothly, and I’ve found no bugs or glitches in my time of playing. I expected nothing less than this when I heard of the game for the first time.
This game has the hardest campaign in Halo history, and I’m not just saying that. Grunts, Jackals, and Brutes are pretty similar to their Halo 2 (not 3, I really think they got dumbed down in that one) counterparts, but Elites are freakin’ HARD. Most are like Halo 1 Zealots, without the swords (most of the time). While it is hard, the storytelling is excellent, the best in the series. I think it’s the best campaign in the series for it’s difficulty and story.
Forge was introduced in Halo 3, and while clunky, was revolutionary for it’s time. Reach keeps the same ideas from 3′s forge, and improves on almost everything. Instead of tediously rotating and spinning blocks, Reach introduces rotation snaps, precision editing, and even COORDINATE EDITING. Instead of constantly dealing with the laws of physics, Reach lets you put objects in midair and even lets objects phase through walls. Reach’s forge is AWESOME. Custom games return, but, require a bit more work to execute than 3′s. I don’t want to explain it, but, there is a wonderful thread on bungie.net detailing how to do it. Theater mode remains relativity unchanged.
Most people know to buy Halo for it’s multiplayer, and I can’t agree more. You don’t have to play the already excellent campaign to love this game to death. Matchmaking is greatly improved, instead of individual rankings per playlist, you retain one rank for the whole game, which I like better because you can’t get matched with Captains all the time on Team Slayer. It even lets you choose whether to play with loud, quiet, rude, polite, lone wolves, or team players, but, it doesn’t always work like it should. It also introduces co-op matchmaking, which I really like. Firefight is now a gametype and not a mode, allowing for custom games to play with your friends. Cool.
Returning from Halo 3 is the File Share. File Share sounds like what it is, it lets you share gametypes, forge maps, and films with your friends. However, to keep more than six files in your share, you need to subscribe to Bungie Pro, which (I think) is ten greenbacks a months to share a ton of files at a time.
Reach is a wonderful game, and makes my #3 favorite game of all time. Problems, while there, are very sparse.
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Saturday, October 2, 2010
Halo Reach:Second Thoughts
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