Thursday, September 30, 2010

Halo: Reach launched exclusively for the Xbox 360 on September 14, and before the week was out, Microsoft and Bungie already had a significant win to tout. During its first 24 hours on the market, Halo: Reach logged sales to the tune of $200 million in the US and Europe alone. That figure easily bested Halo 3's $170 million day-one sales, though it also came up well shy of the $310 million high-water mark set by the multiplatform Call of Duty: Modern Warfare 2.




Today, Bungie has returned to offer a more granular look at the performance of its final entrant in the Halo franchise before shifting focus to its Activision project. Though Bungie didn't offer a specific player count, the Washington-based developer said that Reach's number of online unique users during the first week of availability was equivalent to that of Halo 3's unique online users over the past 45 days.





Halo: Reach's opening week figures easily bested Halo 3's.

As far as concurrent users go, Halo: Reach's first-week numbers surpassed Halo 3's all-time high by more than 65 percent, Bungie said. The studio went on to note that more than 70 million games were played from September 13-20, with more than 2 million files uploaded to the File Shares server. In terms of playtime, gamers have spent more than 5,901 years combined in online games.



Despite the solid performance, Halo: Reach was not the top Xbox Live title for the week of September 13 in terms of unique users. After some confusion, Infinity Ward's Modern Warfare 2 retained its seat atop the play chart, still going strong since its November 2009 launch. Bungie noted today, though, that its "sources" indicate that Halo: Reach has managed to unseat Modern Warfare 2 into week two.

 

Above: Halo Reach! Finish the fight! Oh… wait a minute…



In case you missed the marketing blurb posted up by every single gaming publication on the planet, Halo: Reach introduces a brand new mechanic into the series with armor abilities. Each of these perks adds quite a bit more bang to your run-of-the-mill Halo multiplayer match. While advanced strategies regarding each armor ability are still in their fledgling stages, online play has already demonstrated quite a few “do’s” and “don’ts.”









Sprint



Above: Haul ass in Halo: Reach



What is it?



The Sprint armor ability is exactly as it sounds: you run faster when it’s activated. Halo fans have been begging for a sprint feature since Halo: Combat Evolved. Well, it only took around 9 years to get the coding right, but Bungie has finally delivered.









Do’s

Me First! Me First!!



Sprint affords you a much higher mobility than anyone else on the battlefield (you know; assuming that they aren’t also using Sprint). Take advantage of that to snatch up your favorite startup weapons and vehicles.



Sure, your team of Major League Gaming hopefuls will probably be bitching the entire match about how you don’t know what the hell you’re doing. F#$@ those guys. You’re the one who gets to drive the Scorpion Tank while equipped with the rocket launcher and sniper rifle; not them.



Peace Out





Above: RUN!!!



While fighting to your last breath over and over again is all heroic and whatnot, living looks much better on the scoreboards. Should an enemy get the drop on you and take out half your shields before you even know what’s going on, don’t turn to face your assailant. Show everybody what a skittish little bunny rabbit you are by hauling ass out of there. Seriously. Leg it to somewhere safe to recover and counterattack.



Melee Marathon Man



The Sprint armor ability is a godsend for all of you plasma sword-wielding sociopaths. The technique is simple enough. Run like Hell towards the person you want to plasma shank. Make sure to stop sprinting once you are within close proximity of your prey, as you cannot attack while sprinting.









Don’ts

The One-Man Army



Being the first one to get a kill is awesome; rushing ahead of your team to engage the enemy is not. You’re fast, not invincible. There’s nothing special about being the first to get a bunch of enemy ordinance lodged in your teeth.



Stick with your team, chief.


Above: Halo Reach! Finish the fight! Oh… wait a minute…



In case you missed the marketing blurb posted up by every single gaming publication on the planet, Halo: Reach introduces a brand new mechanic into the series with armor abilities. Each of these perks adds quite a bit more bang to your run-of-the-mill Halo multiplayer match. While advanced strategies regarding each armor ability are still in their fledgling stages, online play has already demonstrated quite a few “do’s” and “don’ts.”









Sprint



Above: Haul ass in Halo: Reach



What is it?



The Sprint armor ability is exactly as it sounds: you run faster when it’s activated. Halo fans have been begging for a sprint feature since Halo: Combat Evolved. Well, it only took around 9 years to get the coding right, but Bungie has finally delivered.









Do’s

Me First! Me First!!



Sprint affords you a much higher mobility than anyone else on the battlefield (you know; assuming that they aren’t also using Sprint). Take advantage of that to snatch up your favorite startup weapons and vehicles.



Sure, your team of Major League Gaming hopefuls will probably be bitching the entire match about how you don’t know what the hell you’re doing. F#$@ those guys. You’re the one who gets to drive the Scorpion Tank while equipped with the rocket launcher and sniper rifle; not them.



Peace Out





Above: RUN!!!



While fighting to your last breath over and over again is all heroic and whatnot, living looks much better on the scoreboards. Should an enemy get the drop on you and take out half your shields before you even know what’s going on, don’t turn to face your assailant. Show everybody what a skittish little bunny rabbit you are by hauling ass out of there. Seriously. Leg it to somewhere safe to recover and counterattack.



Melee Marathon Man



The Sprint armor ability is a godsend for all of you plasma sword-wielding sociopaths. The technique is simple enough. Run like Hell towards the person you want to plasma shank. Make sure to stop sprinting once you are within close proximity of your prey, as you cannot attack while sprinting.









Don’ts

The One-Man Army



Being the first one to get a kill is awesome; rushing ahead of your team to engage the enemy is not. You’re fast, not invincible. There’s nothing special about being the first to get a bunch of enemy ordinance lodged in your teeth.



Stick with your team, chief.

The do's and don'ts of Halo: Reach's armor abilities


An online idiot's guide to how not to get murdered in multiplayer with Reach's snazzy new armor abilities

Words: Jordan Baughman, GamesRadar US

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Above: Halo Reach! Finish the fight! Oh… wait a minute…



In case you missed the marketing blurb posted up by every single gaming publication on the planet, Halo: Reach introduces a brand new mechanic into the series with armor abilities. Each of these perks adds quite a bit more bang to your run-of-the-mill Halo multiplayer match. While advanced strategies regarding each armor ability are still in their fledgling stages, online play has already demonstrated quite a few “do’s” and “don’ts.”









Sprint



Above: Haul ass in Halo: Reach



What is it?



The Sprint armor ability is exactly as it sounds: you run faster when it’s activated. Halo fans have been begging for a sprint feature since Halo: Combat Evolved. Well, it only took around 9 years to get the coding right, but Bungie has finally delivered.









Do’s

Me First! Me First!!



Sprint affords you a much higher mobility than anyone else on the battlefield (you know; assuming that they aren’t also using Sprint). Take advantage of that to snatch up your favorite startup weapons and vehicles.



Sure, your team of Major League Gaming hopefuls will probably be bitching the entire match about how you don’t know what the hell you’re doing. F#$@ those guys. You’re the one who gets to drive the Scorpion Tank while equipped with the rocket launcher and sniper rifle; not them.



Peace Out





Above: RUN!!!



While fighting to your last breath over and over again is all heroic and whatnot, living looks much better on the scoreboards. Should an enemy get the drop on you and take out half your shields before you even know what’s going on, don’t turn to face your assailant. Show everybody what a skittish little bunny rabbit you are by hauling ass out of there. Seriously. Leg it to somewhere safe to recover and counterattack.



Melee Marathon Man



The Sprint armor ability is a godsend for all of you plasma sword-wielding sociopaths. The technique is simple enough. Run like Hell towards the person you want to plasma shank. Make sure to stop sprinting once you are within close proximity of your prey, as you cannot attack while sprinting.









Don’ts

The One-Man Army



Being the first one to get a kill is awesome; rushing ahead of your team to engage the enemy is not. You’re fast, not invincible. There’s nothing special about being the first to get a bunch of enemy ordinance lodged in your teeth.



Stick with your team, chief.





Above: Mr. Blue Guy thought he was a badass. Now look at him. LOOK AT HIM!





Another do of JetPack, hijacking an air vehicle, especially an UNSC helicopter and dropping it off a cliff then jetpacking away, but not after hovering away from the battlefield with two helpless enemy Spartans onboard.



I alo  have to say that active camo is my fav.... another do is sorta camping but its fun for awhile in the beginning, rush a power weapon and leave it there, go camo and just wait, when u get ur first bite kill that sucka


The Don't for the Drop Shield reminds me of a team who was seriously overusing the thing, so I charged into the shield they were hiding in a fired a rocket inside it. Sure, it was a suicide, but I got an Overkill out of it.
 
Halo Reach is awesome in every way and we all know it!! If you haven't witnessed the best game of 2010 Halo Reach yet, buy it below for only $50.00 Dollars:
 
 

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