We all know that maps make the multiplayer experience and most Halo fans would concur with me that Halo 2 had the best multiplayer experience because of the quality maps available for gameplay. If you have great maps in a game, then everything is more enjoyable and the action is non-stop!! We all remember Headlong, Valhalla, And Sanctuary and the awesome moments that we shared with our friends on those maps. Then we frown at the maps Epitaph, Snowbound, And Backwash because of their cheap design or outlandish design. So , what makes a good map. A good map has to have two bases; one for each team, it has to have strategic weapon spawns that bring out the battle from the beginning, and they have to evoke open, combative game play that has certain characteristics fitting for team play. Well, for starters I give you the worst maps of Halo Through Halo 3 and then move on to categorizing the new maps of Halo Reach.
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Hemmorhage |
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Swordbase
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Worst maps in Halo series:
Backwash
Elongation
Epitaph [Worst]
Isolation
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Powerhouse
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Snowbound
Guardian
Assembly
Foundry
Rat's Nest
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Reflection |
Gemini
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Boneyard |
Desolation
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Spire |
Chiron
TL34
Sandtrap
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Paradiso |
Best maps in Halo series:
Beaver Creek
Hang em' high
Midship
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Zealot
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Burial Mounds
Lockout
Coagulation
Warlock
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Pinnacle |
Ascension
Sanctuary
Sidewinder
Ivory Tower
Relic
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The Cage |
Containment
Halo Reach Maps
The Good:
Boneyard
Paradiso
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Asylum
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Countdown
Boardwalk
Hemorrage
The Cage
Pinnacle
Swordbase
Powerhouse
The Bad
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Boardwalk |
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Countdown |
Asylum
Zealot
Spire
Reflection
Halo Reach Gaming Gear Below!!! Sale!!
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Hemmorhage |
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