Here's How Halo Reach Fans Look After The !st Week Of Halo Reach Release |
Here's How We Will Look After The Winter!! |
Fans Waiting In Line For Halo Reach At Gamestop |
Bungie's final Halo title appears is off to a blazing start at retail. Publisher Microsoft announced the first-person shooter Halo: Reach generated $200 million in sales in the U.S. and Europe in the first 24 hours of release."Every major installment has grown in scope and popularity, firmly cementing the Halo franchise as one of the most popular entertainment properties in the world over the past decade," said Phil Spencer, corporate vice president of Microsoft Game Studios, in a statement.
According to Microsoft, Halo: Reach is the biggest entertainment launch this year based on U.S. sales figures, outperforming the openings of films Iron Man 2, Alice in Wonderland and Toy Story 3.
The swan song from studio Bungie tells the story of Noble Team, an elite group of Spartans who must defend the human planet Reach from an invasion by aliens called the Covenant.
‘Halo: Reach’ Videogame’s First-Day Sales Cross $200 Million
Microsoft on Thursday announced that its new videogame Halo: Reach garnered more than $200 million in sales in the U.S. and Europe in the first 24 hours of its release. The company and industry analysts had expected the title to do well, and Reach did not fail to deliver.
In comparison, the previous installment Halo 3 racked up $170 million in its first 24 hours in the U.S. alone in 2007. In November 2009, Activision’s Call Of Duty: Modern Warfare 2 took in $310 million during its first 24 hours on sale in the U.S. and the U.K., becoming the biggest launch ever across all forms of entertainment, including movies. Reach’s $200 million places it not at the very top, but up there among the heavy hitters of first-day sales.
Microsoft also said that based on U.S. sales alone, which it did not break out, Reach was the biggest entertainment launch of the year, ahead of the three-day opening weekends of Hollywood blockbusters like Iron Man 2 ($133.6 million in North America) and Toy Story 3 ($109 million in North America). So we can guess that Reach’s U.S. sales were anywhere from $135 million to $200 million, probably making up the majority of first-day sales.
It’s hard to guess how many units Reach sold, since there are different versions of the game. The basic version costs $60, while special editions cost $80 and $250. Also, Reach is bundled into a special Xbox console for $400 (depending on the version, an Xbox will cost $200 to $300). But it’s probably at least more than a million units.
The Halo series has sold more than 34 million units in its nine-year run, grossing nearly $2 billion in lifetime sales. But analysts are divided over whether this will help kick-start spending into the holiday season or detract from it. This is also the last game that Bungie, the series creator, will develop. Microsoft will still own the rights to produce more games, though it will have big shoes to fill in the eyes of gamers.
s expected, Halo: Reach had an impressive 24-hour debut.
Microsoft's biggest title this year generated $200 million in sales, up from the company's previous record holder, Halo 3, which raked in $170 million in its first day back in September 2007.
"That's more than any game, movie or entertainment launch in 2010," said Phil Spencer, vice president of Microsoft Game Studios during the company's keynote event at the Tokyo Game Show.
To date, the franchise has sold over 34 million units since the release of Halo: Combat Evolved in 2001 for the original Xbox.
For comparison, Halo: Reach fell short of the all-time, day-one record holder Call of Duty: Modern Warfare 2, a multi-platform title, which generated a massive $310 million in sales, making it the biggest entertainment launch ever.
Activision is set to launch Call of Duty: Black Ops this coming November. The publisher is expecting the title to perform even better than Modern Warfare 2 by backing it with the biggest marketing campaign in the company's history.
Here Is My Personal Halo Reach Review From he First Three Days Of Play:
Halo Reach: First look review
It’s fragging excellent
THREE YEARS after Halo 3 was released, and a decade after combat evolved was thrust upon us, and a few months after the beta ended Halo Reach is here and it was well worth the wait.The game was launched with a fanfare this morning, and many, many events were hosted in towns across the country. We like this one, which was held in Seattle, and included amongst other things, a man in a costume, a smattering of pasty men, and at least one girl.
Elsewhere people ordered the game online, like us, and got their copy as early as Saturday morning, not like us.
We realise now that ordering online is a good idea, not because we hate to be surrounded by people like us, but because it saves the embarrassment of being spied by early morning walkers and work colleagues surprised that we have apparently caught ‘the flu’ while standing on a high street wearing paper mache armour.
Halo Reach is essentially Halo 4, but it is actually a prequel, so sadly there is no room for Master Chief, the fragger we have come to know and love. Instead we welcome Noble 6 into our hands as we make our way through the war-torn Halo universe.
Although we jumped straight to the multiplayer option, campaign does deserve its own share of the attention, and, as is the norm with Halo games, we get a decent story line to follow, interesting characters, and the desire to play through to the end.
The cut scenes are very cinematic, the game play is excellent, the opposition hard - and intelligent - and the design, scope and scale of the maps is overwhelming. Halo Reach in campaign mode is a treat and no mistake.
It's not just a straight first person shooter either, and while in one level you are running and leaping about on foot, another will place you in the seat of a jeep, or in another exciting level, flying through space, which is a new and fresh addition.
You can also work through the game with up to four of your friends, or cyber-friends, making even the apparent one-player option a very social experience.
But that's the campaign. The real meat of the Halo experience comes from the online play, and specifically its multiplayer options that pitch players against their peers and charges them to do things like fill them full of spikes, or nail their domes with a sniper shot.
With a weapons tweak, and the new features, such as the hover pack, invisibility, a speed boost, or the ability to send a hologram forward to confuse the opposition, this multiplayer option has had more than a polish - it has had a complete overhaul. Slightly different controls might mean you make fewer kills than you were used to, but that won't last long. Fingers crossed anyway.
Multiplayer lets you choose between the usual suspects, such as Rumble Pit and Team Slayer, in teams up two of four, and although some of the maps are as old as Halo 2, they look fantastic and create a feeling of familiarity, as well as joyful memories of lives had and lost, and players powned and shamed in days of yore.
Fast-paced, and at times confusing and beguiling, multiplayer Halo Reach is first and foremost fun, and will take up many hours of gamer time for weeks, months and possibly years to come. It has barely stopped spinning in The INQUIRER's Xbox since it turned up, and is likely to remain in residency despite what else gets released later in the year.
The more you play the more you are rewarded, too, and after each game points are tallied up and awarded. These credits can then be used to tweak your helmet and armour, letting the user treat their avatar as a continually evolving project. Checking out your medal haul, as well as your kills versus death ratio after each game is also good for obsessive comparatives, and as we have already discovered there are a fantastic array of achievements to unlock.
The ability to save games, clips and individual kills is always fun, and as per usual Bungie lets you share these with friends and conquests.
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