Showing posts with label Halo Reach News. Show all posts
Showing posts with label Halo Reach News. Show all posts

Sunday, October 24, 2010

.Second Halo Reach Playlist Update is Live

As we mentioned recently, a second playlist update would be coming to Halo Reach in October. That playlist update is now live, including many playlist changes, the most notable of which are a new Team Snipers playlist and a couple new Forge map variants.



Here is the full list of updates.



Playlist Changes



•Team Snipers playlist added

•Living Dead (Infection) playlist added

•Infection, Safe Havens, Race, Rally, Headhunter Pro, and all Classic gametypes removed from Rumble Pit playlist

•All Snipers gametypes removed from Team Slayer playlist

•1 Flag Classic and Headhunter Pro removed from Team Objective playlist

•Multiflag Classic, 1 Flag CTF, 1 Flag Pro, and 1 Bomb Assault will no longer be playable on Hemorrhage in the 8 player Team Objective playlists due to the size of the map.

•Oddball and Hot Potato will no longer be played on Boardwalk in Team Objective playlist

•SWAT, all classic gametypes, and The Cage map will no longer appear in Multi Team playlist

•Rocket Race will no longer appear only in slot 3 of map voting

•Multiflag removed from Boneyard and Spire in Big Team Battle playlist

•Invasion playlist now has 3 voting options

•Friendly Fire removed from Firefight

•Firefight playlist gametypes will be a full set rather than just 1 round.

•Crash Site removed from Score Attack

•Mythic Score Attack added

•Other weapons can no longer be picked up in Sniper Attack

Map Changes



•Glitch on Zealot that would allow you to shoot from space and back down into the map has been fixed

•Softkill zones added to top of sniper buildings on Asylum

•Respawn zones reworked for slayer on Boneyard

•Respawn zones reworked on Hemorrhage

•Warthog respawn timer changed to 120 seconds on Hemorrhage

Gametype Changes



•Respawn timer in CTF is now 10 seconds

•Classic CTF gametypes now require the flag at base to score, and flag returns happen with just a touch

•Flag no longer required to be at base to score in non-classic CTF gametypes

•Flag return time changed to 10 seconds (with 30 second reset) on small maps for 1 Flag gametypes

•Flag return time changed to 30 seconds (with 45 second reset) on all other CTF gametypes

•Respawn timer in Assault is now 10 or 15 seconds depending on the size of the map

Friday, September 10, 2010

10 Pre-launch Halo: Reach Facts You Need To Know

Everything you need to know about Halo: Reach ahead of next week's launch.
Halo: Reach is out on Tuesday and to be honest, we can’t wait to get stuck right into the campaign, the insanely customisable multiplayer and the Forge World creation kit. It may feel like a long wait for gamers who have watched development of Halo: Reach trundle along these past few years, but we can confidently say that the wait has been worth it, as it’s the most impressive Halo game we’ve played to date.

Best Halo yet? We'll say yes, definitely
So with that in mind we thought we’d discuss ten awesome Halo: Reach facts that you need to know before you pick up the game on launch day.
“It's the most impressive Halo game we've played to date.”

10. Meet Noble Team

The feeling of invincibility in the green boots of Master Chief never quite sat right with us throughout the series. Legendary was no cakewalk sure, but on solo runs through lesser difficulty settings, we felt way too powerful. The members of Noble team are Spartan III’s meaning they are less powerful and prone to dying easier. The player controls Noble Six, while the other members each offer various support methods. Jun’s sniping is a treat in the game’s stealthier moments, Emile is simply a no-nonsense hard case, while Cat and Carter both offer up oodles of personality. Our pick is Jorge, simply because he has a minigun that would make Bill Duke in Predator blush and the fact he can stand on top of civilian vehicles, essentially turning them into makeshift Warthogs. Noble Team really is a force to be reckoned with and they stand as some of the Halo series’ best characters yet.

Sorry Bill, there's a new sheriff in town

9. Skulls 2.0

The subject of Halo FAQ guides everywhere, the elusive skull pick-ups are back in Halo: Reach, although this time they are customisable in multiplayer. It’s simply a genius move from Bungie, blowing Halo: Reach’s customisation wide open. You can now set up a game of Firefight and set the intervals skulls come into play and how they affect combat. For example, you can make enemies return fire more frequency, double their speed and quadruple their health if you wanted to. But only if you’re a glutton for punishment of course.

8. Firefight: Combat Evolved

Firefight was the jewel in Halo 3: ODST’s otherwise honky crown. The game didn’t match the thrills of the core series, but we did enjoy feeling vulnerable as a very human, very weak human character. Campaign aside, Firefight offered hours of fun and in Halo: Reach, it’s back with a vengeance. There are so many Firefight variants on offer, including generator defence, which tasks teams with protecting objective points against waves of Covenant. Rocketfight gives players unlimited rocket launcher ammo, while Gruntocalypse pits the team against massive waves of Grunts with too many grenades to count. The best option by far is to split the team into two Spartans and two Elites and have them face off with a horde of low-level Covenant swarming in from all sides. It’s just insanely fun.

7. Smart Cookie

Shooters lose massive kudos when they have dumb enemies. It’s always been the case and in this respect, Halo: Reach transcends the ranks of shooters with guff AI and delivers a genuine challenge against smart enemies with a ruthless desire to see you dead. Enemies will flank and back-attack without mercy, acting more like online enemy bots you would expect to see in top-tier arena shooters. Our hands on experience with Halo: Reach saw us caught with our pants down several times as Covenant enemies surrounded us unexpectedly. It simply makes the game more tense and much more engaging than previous Halo instalments.

6. What A Wonderful World

Halo: Reach is improved over its predecessors in many ways, but it also delivers the most atmospheric take on the universe so far. It’s a tragedy piece, so obviously it’s going to have tension dripping from every pixel. The planet itself tells a great story about how the Spartans were created to quell human insurgents.

Reach is a fantastic game world
You get to see the human plight on Reach first hand, experience the world’s native flora and fauna and marvel at the environmental beauty of it all. As a game world it just feels so painfully and meticulously fleshed out, standing tall against the Halo ring from Combat Evolved, or any other location in the series so far for that matter.

5. Open Fire!

The weapon set in Halo: Reach may not have been expanded upon that much since Halo 3, but each weapon has been given a little extra kick and weight, amplifying the gunplay and keeping the multiplayer balancing near-perfect. The best new addition to the gun roster is the Target Locator, a pistol that calls in an insanely powerful mortar strike with a devastating blast radius. Danger close is definitely a factor here as your team-mates in co-op will be toast if they get caught under the blast. Be careful not to lose any friends this way, it’s easily done.

4. LittleBigHalo

If Forge was Bungie’s way of dipping its toe into map creation, Forge World is confidently the full plunge. Giving you a full Halo ring world on which to build maps on, the Forge 2.0 toolkit lets you run riot with map creation to create complex, smartly-designed arenas. It’s simple to learn the basics of Forge 2.0, and only gradually harder to master thanks to an overhauled interface and creation methods. Forge World will likely keep Halo: Reach fans playing for years after launch.

Everything's better with jetpacks

3. Mo’ Money Less Problems

Halo: Reach multiplayerCortana and Master Chief himself. Clearly Johnson is the choice of the bad ass. Can we get an extra large stogie with that?

2. Armour-Up

Any credits earned in multiplayer can be spent in the armoury and we reckon this expansive toolkit of unlockable armour upgrades and neat collectibles will keep people playing for a very long time. Couple this with an advanced experience system and you have a pretty deep multiplayer component. More than just contributing to bragging rights, experience points actually change the way your character developers this time, adding new purpose to multiplayer.

1. Special Move

Armour abilities are real game-changers, helping player boost areas of their skill on a round-per-round basis. First and easily best of all is the jetpack, which adds a new level of verticality into the mix. Getting the drop on enemies is a treat, but you run the risk of leaving yourself totally vulnerable for long runs at a time. We also like the holographic decoy, which sends a clone of your avatar running in a straight line from where you deploy it, drawing heat away from your character. Meanwhile, Active Camo renders you partically invisible, Evade lets you perform dodge rolls, Sprint lets you run like the clappers and Drop Shield offers a temporary healing bubble shield. All in all, it’s a great selection box of skills that shake up the Halo multiplayer formula drastically.


So, please pre-order Halo Reach now or you'll be wining when you don't get yours till Thursday. The Preorders At amazon and Microsoft ship the date of release so you'll be playing by the night of September 14.  Getting it at midnight release is just a waste of time, gas, money, and gaming. So gamers, preorder your Halo Reach copy below or any other gaming supplies.

Microsoft Store
Super Fast Free  Shipping For Halo Reach  Here


Monday, September 6, 2010

Halo Reach 1st Impression Largely Positive

"Simply staggering" and "hauntingly beautiful" are just a couple of phrases which have been used to describe Halo: Reach recently as, once again, lofty language surrounds the latest game in Bungie’s money-printing series.
Reviewers have had their hands on Halo: Reach for several days now, and have been allowed to talk about a little about the campaign before posting their reviews. This fact became glaringly obvious when the review code was leaked and distributed throughout the internet recently. One uncouth gamer even tore through the entire single-player campaign and posted the ending cutscene on YouTube. C’mon… SPOILERS!
But getting back to the people who were actually supposed to have access to the game: pre-review statements have begun to pour onto the internet. While some are remaining cautious with their praise and critiques, others are, as expected, filled with love for the game.
UK mag GamesMaster heavily praised Reach, calling it "yet further compelling evidence of [Bungie’s] total mastery when it comes to FPS pacing." The publication also used the words "hauntingly beautiful" and gushed over the game’s "simply staggering" AI.
Kotaku’s Stephen Totilo called one of the game's missions "the grandest level of a Halo game I've ever played" and a Shack News previewer wrote dryly, "I'm optimistic and excited for the campaign experience of Halo: Reach," which is more restrained, but nevertheless positive.
These comments come from writers who have either had access to only one or two levels, or who’ve played the entire game, but have agreed not to reveal more until closer to the game's launch.
Of course, no one expected a negative reception. The core Halo series has been one of the most consistently well-reviewed game franchises of all time. The original Halo has the best aggregate review score of any Xbox title on GameRankings, and bright comments for Halo 2 were the norm, like this one: "to put it simply, Halo 2 is a triumph in every way imaginable and needs to be experienced by anyone who has ever wrapped their hands around a game controller."
Halo 3 received numerous perfect review scores from publications including Edge Magazine, GameSpy and 1UP.com. At the time, the game also earned the distinction of having the biggest entertainment launch in the history of North America, raking in $170 million in one day.

Above: Halo 3 is one of the few Xbox 360 games that has  brought massive success in markets outside the US. Here's a shot of the game's launch in Singapore
With all of that in mind, it’s clear why consumer hype for Reach is at a fever pitch. We tracked Youtube for a random hour today, from around 4:30 PM to 5:30 PM Eastern Time, and found no less than 27 "Halo Reach" videos posted in the span of that single hour.

Above: This $150 limited edition version of Halo: Reach is sure to pump up the game's revenue
Recent comments on the game's theatrical trailer include "I want [to] get a 360 just for this game" and "I just jizzed my pants." Nice.
If you haven’t been made aware by the million times it’s been said, Reach is the final Halo game developed by Bungie, which has broken free of Microsoft and will now release cross-platform games through a publishing deal with Activision. That gives us even more reason to want it to be great, and it’ll surely be good at the very least, but you still have a few weeks to be bombarded with grandiose statements before the game, and actual reviews with definitive critiques are available (be sure to read ours!).
Reach will be on store shelves on September 14th, and while a helluva lot more will be written about the game, both praising and critical, the boxes won’t be on those shelves for long. Critical reception doesn’t enter into it. (But read our upcoming review anyway.)

 So, still not convinced? Yeah, you know you are foaming at the mouth for the release of Halo Reach on September 14 in just nine days! Get yours at Amazon.com and claim you're $20.00 dollars Amazon gift card along with the purchase.





Microsoft Store
Free Shipping Here For Halo Reach





Wednesday, August 25, 2010

Overview Of All The Changes In Campaign Mode

    Bungie has announced that when the hotly hyped Halo: Reach hits shelves next month, not only will the Firefight mode get matchmaking support, but the campaign will too.
Wait, what? Yes. When you pick up your copy of Reach on September 14, you’ll be able to enlist the help of a random soldier and fight across the game’s entire campaign.
For reference, Halo 3 didn’t include campaign matchmaking (much to my annoyance). You could hop into a game with an Xbox Live friend, but you couldn’t search for a buddy. Also, Halo games on Legendary difficulty are notoriously difficult and the decision to include  matchmaking for campaign will make sure no one has to play alone.

     As with any Halo game, the excitement surrounding Halo: Reach is huge. But this installment is especially significant. It could be Bungie's last Halo game, as Microsoft owns the Halo brand and Bungie just signed a 10-year deal with Activision to create an entirely new series. Also, like Halo 3: ODST, the story is based on occurrences that do not involve Master Chief. This shouldn't be too surprising, considering the Halo universe has been rapidly expanding since the break-out popularity of the first game. In preparation for Reach, we've read the books, scoured the comics, and watched the anime to bring you a few facts about the Halo Universe that might have escaped you.

A Rebel Spartan
During the Spartan II project on the planet Reach, some candidates did not fare well during the augmentation process. One of these was Soren-066, who was made incredibly strong by the enhancements fed into his body, but also left irreparably deformed. Soren was rejected by the Spartan program and left to a desk job. His feeling of uselessness and resentment lead him to join insurrectionists in a plot against the UNSC. In the chaos that follows, Sorren escapes a UNSC camp, but is shot down over the forest. Because his body is never recovered, its possible that he continued to live in the wilderness of Reach.

Elite Elites
In one of the short stories from the Halo Universe we briefly encounter a group of Elites, or Sangheili, that use red energy swords and wear complete sets of armor, including full face guards. This equipment appears to be reserved for the special-forces wing of the Elites and is described as easily detecting and taking down cloaked Spartan IIIs. Whether or not there is an official class of Elite soldiers above the golden-armored Elite Zealots that appeared in the other Halo games remains to be seen. We'll likely find out this fall.



Spartan IIIs Are Nuts
Cigar-chomping Sergeant Major Avery Johnson is perhaps the best known Spartan I, and of course Master Chief is the ultimate hero of the Spartan II program. However, we still have yet to experience the very different Spartan IIIs in a game. What we do know is that the Spartan III program was initiated without the knowledge or consent of Dr. Halsey, who devised the Spartan II recruitment parameters. While taking in eligible candidates the psych profiles were pretty much ignored. This means that Spartan IIIs are more likely to fight through an impossible situation, or take on a suicide mission. It also means that some of them are slightly off-kilter mentally.

Spartan IIIs are also outfitted with experimental technology. We've already seen armor powers like the hologram drop, jet pack, and sprint. The books also allude to upgraded visors that have improved zoom and vision modes that can detect camouflaged Elites. All but one member of Noble team in Halo: Reach is a Spartan III, so we'll get up close and personal with the latest UNSC fighting machines very soon.

A Second Human Faction
Before the arrival of the Covenant the humans were involved in a civil war between the inner and outer colonies. One particularly fierce group of insurrectionists disappeared after a number of encounters with the UNSC. They returned on one occasion with heavily modified craft to aid against the Covenant. The best guess about the goals of this splinter cell of humans is that they are establishing human existence outside of known space to ride out the war and the threat from the Flood. There's a long-shot possibility that Admiral Cole (the originator of The Cole Protocol) managed to escape death in his final confrontation with the Covenant and has joined this group.

Cortana is Dying
Dr. Halsey is the genius responsible for the Spartan II program and the woman behind the existence of Cortana. She made the AI in her own image and like all "smart" artificial intelligence systems Cortana is capable of expanding her abilities and knowledge base. However, after a period of seven years she will amass too much knowledge to properly index all of it and will shut down. This is called rampancy and effectively signals the death of an AI.

Master Chief Was at the Battle of Reach
During the battle of Reach there is a critical mission led by Master Chief to secure data from a space dock just above the planet. The Chief is joined by a small team of Spartans in accomplishing this task just before he escapes aboard the Pillar of Autumn and lands on the original Halo from Halo: Combat Evolved. One of Bungie's big unveils at E3 2010 was space combat, indicating that running into Master Chief is a distinct possibility as the battle on Reach rages on the ground and in the air.



GametypeRPG game like Fable. Moving on, Halo Reach has so many elements that it can present you with each day and the life of this game as far as matchmaking will be everliving.The Best game of 2010, Halo Reach, is now available at two distinct locations online: Below on Amazon where in addition to Reach you receive $20.00 extra credit in Amazon Credit and at Microsoft where in lies the best deal on the web.




Microsoft Store
Order Halo Reach Here