Showing posts with label Halo Reach overview. Show all posts
Showing posts with label Halo Reach overview. Show all posts

Thursday, September 23, 2010

With Latest Launch, Halo Could Reach New Heights

   
     This special Halo: Reach kit consists of a metal briefcase that opens to revel a series of Halo-related items.



(Credit: Matt Fitzgerald/CNET) There's probably no better way to determine who's a hard-core Xbox player and who's not than this: do they play Halo?



On November 15, 2001, the then relatively low-profile video game development studio Bungie, which at the time was owned by Microsoft, released what would become one of the most significant game titles ever--Halo: Combat Evolved.



No one knew it at the time, but this storyline, spelled out in the game's manual--for Microsoft's original Xbox, not the Xbox 360--ushered in what is now nine years and the six titles of what is easily one of the most successful franchises in entertainment:





The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, has put its full weight behind the colonization effort. Millions of humans now live on habitable planets in other solar systems. A keystone of humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity.









Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.



This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence. After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors--even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct.



On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the Spartan-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war.



Existing Spartan-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved Spartan-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last Spartan-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.





In the worlds of video games, there are many developers and publishers that herald their franchises as among the most successful of all time. Of course, it can be hard to measure which are actually the most successful of all time, since there are many different metrics--unit sales, revenues, number of users, hours of play, and so on. But there is no doubt that Halo counts among the top tier, joining the likes of Guitar Hero, Call of Duty, The Sims, and so on. According to VGChartz, which tracks sales, the five existing Halo titles--Halo, Halo 2, Halo 3, Halo Wars, and Halo 3: ODST--have sold a total of 33.5 million units for the Xbox, and that doesn't include additional versions of some of those titles that were released for Windows and other platforms.



Of course, among console players, no one has played any Halo title on any of Sony's PlayStations, or Nintendo's Wii, given that the franchise has always been an Xbox exclusive. And while Bungie developed four of the five existing titles, there was a brief moment in 2009 (Halo Wars) when Ensemble Studios took over for Bungie, which had severed official ties with Microsoft in 2007. But with Halo 3: ODST and now, Halo: Reach, he now independent Bungie stepped right back into the breach and took back the Halo reins--and returned it to the top of the charts after Halo Wars' less than stellar sales performance.



And while it's been years since Microsoft released its Xbox 360 and moved the Halo franchise onto that platform with the massively successful Halo 3, it was only recently that the very last players were forced to step away from playing Halo 2 on Xbox Live via their original Xboxes.



Over the years, Halo has become such a cultural touchstone that not only is there a movie version in the works--it is scheduled for a 2012 release--but "Lord of the Rings" director Peter Jackson is on board as its executive producer, and actor Kevin James is said to be slated to play Master Chief.



Now, with Halo: Reach finally in stores--and likely on millions of players' Xboxes--the franchise has taken its next step. Last February, Bungie let the cat out of the bag, revealing that the game is a standalone prequel to the franchise, offering fans a fully original story and a number of new characters, as well as a scale beyond what the developer has done with any previous Halo title. At the time the company said that the new game will have a much darker story line than its predecessors and is centered around "a key turning point in the Human-Covenant War," said Bungie creative director Marcus Lehto.



In the game, which takes place in 2552, the planet Reach is mankind's final line of defense against the Covenant, as well as home to the human military, the Spartan program. Halo: Reach focuses on the Noble Team, a single group of Spartans, led by a character called Carter 259.



But, if you're reading this, you're no doubt one of the hard core. And you already knew all this.



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Sunday, September 19, 2010

Which Halo Campaign Toughest


Halo Reach Had Some Interesting Foes
 
Halo Reach Didn't Have Much Of A Plot For Their Campaign


There Was Some Overpowered Lasers In The Campaign

The Campaign Was Not Even Close To The Difficulty Of Halo 2's
  
With Halo: Reach being Bungie's swan song for the series, it seemed the right time for a group of Halo experts to figure out which Halo game is the hardest. Among the committee that spent dozens of hours debating (and by hours, I mean minutes) are Halo aficionados Hilary Goldstein (that's me!), Will Tuttle, David Clayman, Erik Brudvig, Arthur Gies, and Nate Ahearn.

We judged the overall campaign difficulty for each game, considering both the single-player experience and the co-op experience. And always with a mind on the Legendary difficulty, since that's the true measure of each Halo experience. Co-op difficulty was a major influencing factor in the overall rankings, since many of the single-player experiences are fairly comparable for most of the games in the series.

Here are our picks from easiest to hardest.

Halo: Combat Evolved

Difficulty:
Scared Little Grunt It might have seemed tough nine years ago, but give Halo: CE a try now and you'll likely find yourself giggling at how easy it is to take down the Covenant. Despite the lack of cool moves like vehicle jacking, the weapons hold a ton of ammo, you can stock up on grenades, and the assault rifle is a beast. All the years of playing Halo make the original a cake walk. Which isn't necessarily a bad thing. The series should continually get tougher.

Halo 3
Difficulty:Really Hard
Non-Sniping Jackal Even Bungie admits that Master Chief had turned into a super hero by Halo 3. Though the single-player may be comparable in difficulty to some of the other games (Flood snipers, really?!), the challenge is negated the minute your friends join in. Halo 3's co-op campaign doesn't scale. That means the challenge is three times less when you have three friends playing with you. Not an exaggeration: We beat Halo 3 on Legendary with four players in just a couple of hours at the review event.

Halo 3: ODST
Difficulty:Normal
Angry Brute Putting you in the shoes of an ODST meant your character's abilities had to be stifled. No more super-human Master Chief stuff. You get one weapon to wield and, in the spirit of the first Halo, you have health that doesn't automatically regenerate but requires health packs. ODST is actually toughest at the outset, because it's hard to accept that, as a lone wolf ODST, you just shouldn't try and stand toe-to-toe with every enemy you encounter. It takes some time to acclimate, and once you do, caution is often the smarter choice over the usual Halo bravado.

Halo 2
Difficulty:Almost Too Hard
Sword-Wielding Elite Those God damned Jackal snipers, am I right? Anyone who played Halo 2 on Legendary can attest to how incredibly annoying those snipers could be. They could snipe the pixel off a gnat. But where Halo 2 gets really tough is when you play co-op. When one person dies, you're both sent back to the last checkpoint. When you have some truly tough (and unfairly accurate enemies) this can make progression through the campaign with a buddy close to impossible at times.

Halo: Reach
Difficulty:Easy
Many, Many Hunters Bungie promised that Halo: Reach was the hardest Halo game and that was no lie, due to scaling cooperative play. The campaign has some tough difficulty spikes towards the end, but nothing a seasoned vet can't fight their way through. It's hard, don't get me wrong, but it's not impossible on your own. However, the difficulty scales in co-op, meaning that if you have three friends in tow, the game is basically three times as hard. Considering that Halo: Reach is already a pretty hard game to beat, upping the difficulty provides, well, a legendary challenge that only the best group of Halo players can hope to overcome. Halo Reach had a very good campaign but I put all of the skulls on and beat it with a bud in just one night [my night being 18 hours]!! This is astonishing compared to Halo 3 which took atleast three days on legendary. I think all of the weapons and the fact that by now Halo fans have become consummate at the halo campaigns are contributing factors to why it seemed so easy to beat Halo Reach campaign even on the toughest of difficulty settings. Halo Reach indeed has a few more challenges to come just not with the easy campaign. Overall, my opinion is that Halo 2 had the hardest campaign because they were parts with overpowered elites and vehicles with no effective artillery to combat them. Of course maybe the real fact is disappointment in Halo Reach Campiogn because the ending with the covenant ships attacking the tower and you having to destroy the halo or whatever that red thing was, was not too impressive of a bang to go out on. The previous halos had a special combo of bosses or left the toughest part for last, but in this campaign in Reach; I didn't die once barely on the last level [well, maybe twice to the spikers]. Point being that Halo Reach has it all when it comes to matchmaking but maybe one year is not enough time to create a challenging enough campaign.



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Which Halo game did you think was the toughest? Give us your thoughts in the comment section below.

Saturday, September 18, 2010

Second Opinions On Halo Reach

Remember Reach
Halo: Reach is Bungie's final Halo game. And judging by the reviews from all three IGN regions (US, UK, and Australia), it's a worthy sendoff. But why trust the opinion of three of IGN's most notable editors? We've got plenty of other editors who have played Reach and are ready to offer their thoughts. You want multiple opinions? Oh, you're gonna get 'em.

Halo Reach ?Has The Best Gametypes Of Any Online Game


It's the ending that won me over. Oh, I had some great fun with Halo: Reach, which builds to its finish better than any previous Halo game, but it wasn't the conclusion that put this over the top. This is my favorite Halo campaign.



The bonus level that comes after the lengthy credits perfectly closes out Reach and emphasizes the hopelessness of the situation. Coming into this, Bungie's last Halo title, it was already known that Reach was doomed. Being witness to the planet's demise is a bittersweet reward for nearly a decade of loyalty to the franchise. I've got to admit, the minute Reach ended, I popped in the original Halo and started playing it again. I couldn't help myself.




Multiplayer maps

Some of my favorite Halo missions are in Reach. Including a mission, "Long Night of Solace," which introduces space combat into the series. And while battling above Reach is awesome, the best part comes afterwards, when you board a Covenant Corvette and experience some low-G combat. The sound alone makes this level worth playing.



Then, of course, there's the multiplayer, which is the real bread and butter of Halo. Bungie has been tweaking Halo multiplayer over the years and this seems like the best balance to appease the broadest number of fans. Firefight, for me, is where it's at, and the ability to fully customize this mode is going to have me playing Halo: Reach for months.



I'm a Halo fan. I've loved every game. So it's probably not a shock that I love Halo: Reach. I won't apologize for digging another Halo game. Bungie knows how to make a great first-person shooter. It's a fitting finale for Bungie and hopefully the start of something new and exciting as the series continues under 343 Industries' stewardship.



I've always had a love/hate relationship with the Halo franchise. The universe is extensive and the storytelling is fantastic, but the gameplay is also extremely linear and the graphics always seem behind the curve. Still, I've picked up every Halo game on launch day and played the hell out of it in the months to follow. For me, it's about the experience Bungie works so diligently to create, the epic nature of the story, and the hype and fan culture surrounding Halo games. Halo games are an event, and Halo: Reach has been the greatest thus far.



As I write this, I'm sitting at my desk, and at the back of my mind I'm thinking about how I want to get home as quickly as possible to finish the campaign and see how the story ends. I spent hour after hour last night trying to fight my way to the finish, but before I knew it, it was 1 a.m. and I realized my eyes could no longer bear to gaze upon the screen. So, I reluctantly retired despite being right on the cusp of the crescendo of the story.







Halo in Five Minutes

Few games ever have this type of effect. Usually it's because I can't get invested in the story, but I'm rarely up into all hours of the night playing a game feverishly. But for me, Halo: Reach is all about the story. I love how references and characters of the previous games are interwoven, and how well Bungie has created the drama of a planet under attack. In the Halo universe, the fall of Reach is huge, and Bungie has told the story exceptionally well.



Still, I also found plenty of issues with Halo: Reach. The updated engine looks good, but I wouldn't say it is a staggering improvement over Halo 3, nor does it really hold up against other recent titles, like Uncharted 2. The frame rate drops are also an issue, and they took me out of the experience at times. I also appreciate that Bungie wanted to make Reach a bit more challenging than the previous games, but the relentless waves of foes can be a bit of an annoyance.



But at the end of the day, I'm loving Halo: Reach. Bungie is sending themselves out in style, and there is no question that this is their greatest effort yet. I'm sad to see the end of Bungie's Halo, but I'm sure Microsoft will leave the universe in able hands.



While I could probably gush about Halo: Reach for a few pages, I'd like to instead focus on one of its missions, "Long Night of Solace," which is my favorite mission in the Halo series. This is the space dogfight mission that was revealed at E3 2010, but it doesn't start in space. You begin this mission pushing through waves of Covenant forces on a beach with a full complement of Spartans that can essentially clear the way for you if you just sit back -- although I prefer to sprint ahead and jack a Wraith to flank the enemy. All standard Halo fare. But at the end of the beach, a launch pad awaits, and, as you hop into the Sabre and launch into space, the battlefields of Reach fade as you slip silently into the upper atmosphere.



In space you assume control of the agile Sabre fighter. As different Covenant ships jump into view, the gun batteries of Anchor 9 space station begin to blaze and sounds of radio chatter and dull explosions fill the cockpit, you realize you aren't really playing Halo anymore, but the best Battlestar Galactica episode ever. Few games have tackled space combat as well as Bungie in this brief interlude in Reach -- although Star Wars: Rogue Squadron II for Gamecube immediately springs to mind. It's a game-within-a-game, but it's executed so well that a standalone space shooter from Bungie is now higher than an HD Zelda on my fantasy game list.



Eventually you must disable a large Covenant ship by swooping in and taking shots at its massive engines. This concludes the dogfight, but not the mission. You then land on the disabled ship where you are tasked with clearing out the Covenant forces in low gravity. Space jumps and dull, zero atmosphere sound effects make this battle unique -- and difficult. Halo: Reach has a few more surprises in store after this mission, but I feel like this campaign is both the height of the game and of the series since it highlights many of the series best qualities: scale, variety and, of course, combat (evolved).

Tuesday, September 7, 2010

Halo Reach Brings Mixed Reactions

    We all know bad things happen to the planet Reach in the upcoming game, Halo: Reach -- but we didn't know it was bad enough to warrant a worldwide memorial service. Seems counter-intuitive to use a funeral service as a celebration for a game launch, but there you have it.

The Halo: Reach Monument of Light promotion kicks off approximately 15 hours from now. By visiting the site attached to that link, users can add a point of light to a world map to create "continually regenerating sculpture composed of thousands of points of light." This light sculpture is intended to "honor" the Spartans in Halo: Reach.

If that isn't morbid enough for you, there are also three short-films from director Noam Murro intended to "capture a poignant snapshot of life on the planet Reach just before the arrival of the dreaded Covenant."

Users need to have Silverlight installed on their computer for the Monument of Light site to run properly and you'll want to turn down your speakers before the dramatic music loop starts up.


A Bungie forum member by the name of P40L0 360 recently posted what seems to be some very insightful information about Halo: Reach. You know how Bungie forums members are though.. I would take this with a huge grain of salt!

-It’s an FPS, and not a MMO or similar (and ok)
-It’s more Multiplayer/Online oriented then previous Halo, and the SP Campaign will be something “different” to what we’ve seen so far with the previous games.
-The game is under development since after Halo 3, and for more time then ODST (that is developed by a small part of the team, and it was done in 1 year and an half)
-New graphic engine!
-The multiplayer will be different/new.
-It’s the “next big Halo” for Bungie and Microsoft, same importance as an Halo 4
-It’s everything “darker” and more serious.
-150 people are working on the Project since 2007


Meet The Noble Team 1-6



Walkthrough Of The First Campaign Mission :



Microsoft Store
Halo Reach Fastest Shipping Time Here










Pre-order Halo Reach for $45.00 [inclusion of amazon gift card with purchase] and receive: fast shipping, the lowest price, and $20.00 toward a future purchase on Amazon

Wednesday, August 25, 2010

Overview Of All The Changes In Campaign Mode

    Bungie has announced that when the hotly hyped Halo: Reach hits shelves next month, not only will the Firefight mode get matchmaking support, but the campaign will too.
Wait, what? Yes. When you pick up your copy of Reach on September 14, you’ll be able to enlist the help of a random soldier and fight across the game’s entire campaign.
For reference, Halo 3 didn’t include campaign matchmaking (much to my annoyance). You could hop into a game with an Xbox Live friend, but you couldn’t search for a buddy. Also, Halo games on Legendary difficulty are notoriously difficult and the decision to include  matchmaking for campaign will make sure no one has to play alone.

     As with any Halo game, the excitement surrounding Halo: Reach is huge. But this installment is especially significant. It could be Bungie's last Halo game, as Microsoft owns the Halo brand and Bungie just signed a 10-year deal with Activision to create an entirely new series. Also, like Halo 3: ODST, the story is based on occurrences that do not involve Master Chief. This shouldn't be too surprising, considering the Halo universe has been rapidly expanding since the break-out popularity of the first game. In preparation for Reach, we've read the books, scoured the comics, and watched the anime to bring you a few facts about the Halo Universe that might have escaped you.

A Rebel Spartan
During the Spartan II project on the planet Reach, some candidates did not fare well during the augmentation process. One of these was Soren-066, who was made incredibly strong by the enhancements fed into his body, but also left irreparably deformed. Soren was rejected by the Spartan program and left to a desk job. His feeling of uselessness and resentment lead him to join insurrectionists in a plot against the UNSC. In the chaos that follows, Sorren escapes a UNSC camp, but is shot down over the forest. Because his body is never recovered, its possible that he continued to live in the wilderness of Reach.

Elite Elites
In one of the short stories from the Halo Universe we briefly encounter a group of Elites, or Sangheili, that use red energy swords and wear complete sets of armor, including full face guards. This equipment appears to be reserved for the special-forces wing of the Elites and is described as easily detecting and taking down cloaked Spartan IIIs. Whether or not there is an official class of Elite soldiers above the golden-armored Elite Zealots that appeared in the other Halo games remains to be seen. We'll likely find out this fall.



Spartan IIIs Are Nuts
Cigar-chomping Sergeant Major Avery Johnson is perhaps the best known Spartan I, and of course Master Chief is the ultimate hero of the Spartan II program. However, we still have yet to experience the very different Spartan IIIs in a game. What we do know is that the Spartan III program was initiated without the knowledge or consent of Dr. Halsey, who devised the Spartan II recruitment parameters. While taking in eligible candidates the psych profiles were pretty much ignored. This means that Spartan IIIs are more likely to fight through an impossible situation, or take on a suicide mission. It also means that some of them are slightly off-kilter mentally.

Spartan IIIs are also outfitted with experimental technology. We've already seen armor powers like the hologram drop, jet pack, and sprint. The books also allude to upgraded visors that have improved zoom and vision modes that can detect camouflaged Elites. All but one member of Noble team in Halo: Reach is a Spartan III, so we'll get up close and personal with the latest UNSC fighting machines very soon.

A Second Human Faction
Before the arrival of the Covenant the humans were involved in a civil war between the inner and outer colonies. One particularly fierce group of insurrectionists disappeared after a number of encounters with the UNSC. They returned on one occasion with heavily modified craft to aid against the Covenant. The best guess about the goals of this splinter cell of humans is that they are establishing human existence outside of known space to ride out the war and the threat from the Flood. There's a long-shot possibility that Admiral Cole (the originator of The Cole Protocol) managed to escape death in his final confrontation with the Covenant and has joined this group.

Cortana is Dying
Dr. Halsey is the genius responsible for the Spartan II program and the woman behind the existence of Cortana. She made the AI in her own image and like all "smart" artificial intelligence systems Cortana is capable of expanding her abilities and knowledge base. However, after a period of seven years she will amass too much knowledge to properly index all of it and will shut down. This is called rampancy and effectively signals the death of an AI.

Master Chief Was at the Battle of Reach
During the battle of Reach there is a critical mission led by Master Chief to secure data from a space dock just above the planet. The Chief is joined by a small team of Spartans in accomplishing this task just before he escapes aboard the Pillar of Autumn and lands on the original Halo from Halo: Combat Evolved. One of Bungie's big unveils at E3 2010 was space combat, indicating that running into Master Chief is a distinct possibility as the battle on Reach rages on the ground and in the air.



GametypeRPG game like Fable. Moving on, Halo Reach has so many elements that it can present you with each day and the life of this game as far as matchmaking will be everliving.The Best game of 2010, Halo Reach, is now available at two distinct locations online: Below on Amazon where in addition to Reach you receive $20.00 extra credit in Amazon Credit and at Microsoft where in lies the best deal on the web.




Microsoft Store
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Tuesday, August 3, 2010

Halo Reach: Paving The Way For A New Chapter In Gaming



The year is 2552. Humanity is locked in a war with the alien Covenant and it's up to Noble 6, a member of an elite super-soldier squad, to defend the human planet known as Reach.


The New Weapons In Halo Reach, as long as the new enemies, vehicles, and personnel, all are really innovative and cool-looking. The graphics in Reach are nothing short of amazing and there is a lot more detail and 3-d like scenery and personnel from what I've been able to see.  The huge difference between Halo 3 and Reach is that in Halo Reach you get to choose your load-out[starting attributes or power ups before you start the game. Not only does this mean you have to choose those attributes according to what map you're playing, but also brings in a need to communicate to  prepare the best strategy for the specific maps. Now, here's the official Bungie  Team explaining the coolest elements of Halo Reach. You can tell, this game is going to be tone of the best of all time. So, Why wait? I ordered mine already. If you wait then come September 14, you'll be trying to hide your jealousy when all of your friends have Reach, and your watching Sportscenter. The longer you wait, the more time you have to wait on the mailing list when they start shipping copies. Get Yours here, for the lowest price on the web, guaranteed!








Here Is a complete List Of The Weapons, Personnel, Vehicles, and Weapon Sounds:





As we all know Halo Reach Has dramatically Changed from Halo 3. Some might compare the look and vibe to Gears Of War. Now, I personally , despite all of the crying about the weapons/power-ups being powerful for example, the rocket launcher can practically blow up the whole room, you can get automatic grenade kills by chucking them around, Elites have the Camouflage  power-up combo with the energy sword or assassination that can kill you instantly out of nowhere, and the  power-ups can sometimes be impenetrable. all of this rigmarole is all BS!! I mean. Americans don't do aptly  with change[just look at the baby-boomers and their adjustment to cellphones, email ,and computers] and just because Bungie is revolutionizing the gaming industry and making it more tactical, less repetitive, and providing a more enigmatic, multifarious gameplay for gamers. This is like a whole new generation of Gaming starting with Call Of Duty Black Ops and Halo Reach and to continue with future multi-element  games. So, all of the nerds [myself being one] who can't stomach the thought of starting a new chapter in awesome gameplay with endless possibilities you are being so twentieth century. The more technical and thinking involved in a game the longer life, better experience, and more areas of expertise will develop. In Halo 3, everyone [Elites, Spartans] wasn't on a level playing ground, but in Halo Reach, the Elites And Spartans have their own respectable  unique techniques and abilities that make the game more epic and proportional. You have to give yourself time to adjust and consummate the controls and maps of Halo Reach Before you start blogging about the dramatic changes and how you can't handle such a complicated, bulky game. With time, we all of the controls, tendencies, weapon locations, and  best strategies will develop just like they did in the previous Halo Games. Well, Here's a professionally narrated piece about the huge differences between Halo 3 and Halo Reach:




For a complete overview of the essential elements of Halo Reach, watch this video:





Now, From my experience of the previous halo games, there has always been a lack of versatility and  elements but in Reach they redefined the whole game. Some might say that Halo Reach Is not Halo at all, this is due to a mesh of Bungle Developers from the combined team of Halo 1, Halo 2, and Halo 3. This made a rush of ideas that have meshed somewhat coherently but people might disagree with this. Now, Halo Reach is not like the other Halo games it is completely different. You get to choose your starting power-ups and choose your game strategy. Halo Reach is introducing versatility and explosiveness like never before, it has taken regular elements of Halo and transformed them into the utmost extremes in some situations. Sprint, Elites can wield an energy sword and practically rampage around the map looking for victims.  Halo Gamers no longer can think in the same way while playing the game. The main wining component in Halo 3 was stealth and teamwork. Now, In Halo Reach the components are to the utmost extreme being ability to specialize in a certain area of combat or weapon, or ability to survive and think for yourself. The team dynamic has changed considerably to a larger increase of attention on what weapons and skills you can master. Halo Reach is trying to bring in a whole new crowd of gamers while still keeping the popular Halo plot. Yes, I do believe Halo Reach is completely different than the previous Halo Games as far as strategy and main components[no longer is the Battle Rifle, IE BMR the main weapon, but perhaps melee weapons, assault rifles, and sniper weapons.]. After three successful Halo Games Bungie has truly created a masterpiece that will commence a whole new era in gaming, outranking the PS3, because of the newly introduced versatility and attention all of the new elements are gathering. People who have never played halo can now start playing the game and be on level playing-field with the pros and exerts of Halo 3 IE Me].Here's a cool video showing you how much Halo Has really changed:



The only element of Halo Reach that seems controversial to me is the ability of the Elites to skip around the map with their rolls, evades, and camo




Halo Reach Maps are very different. Unlike in Halo 3, the maps are very more enclosed designed for melee and mid-range combat. Vehicles are specifically designed for use in only one map. Here are the Maps: