Wednesday, October 6, 2010

Matchmaking Gets Tweaked And Adds A Few Gametypes

Halo: Reach, Bungie’s final Halo effort, hit shelves almost a month ago. The title won rapt reviews across the board and did over $200 million in sales in its first 24 hours of availability. While the developer is currently working on a new universe with Activision, next on the docket for the studio is continuing to support Reach's matchmaking mode.



The first Halo: Reach matchmaking update has been sent to Xbox Live. The playlist update addresses a plethora of multiplayer issues, tweaks some core game types, and is just the first step in what Bungie is calling a continuing effort to support Reach.


Playlist update addresses numerous issues, tweaks some core game types; second update, which adds matchmaking for the game's campaign, coming Oct. 12 or 19.


Halo: Reach's multiplayer component just got overhauled.

Specifically, Team SWAT--a game mode where players have no shields or sensor, and headshots reign supreme--now has a dedicated playlist like it did in Halo 3. Previously, Team SWAT appeared as just one of many game types in the Team Slayer playlist.



For a full rundown of the tweaks now live in Halo: Reach, check out the playlist update page at Bungie.net.



Bungie also said it will release the next update for Reach on October 12 or 19. That update will bring matchmaking support to the game's campaign, which is a first for the series. With campaign matchmaking, players won't ever have to fight alone, as they will be able to enlist the help of another through Xbox Live.

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