Showing posts with label halo reach playlists. Show all posts
Showing posts with label halo reach playlists. Show all posts

Sunday, October 24, 2010

.Second Halo Reach Playlist Update is Live

As we mentioned recently, a second playlist update would be coming to Halo Reach in October. That playlist update is now live, including many playlist changes, the most notable of which are a new Team Snipers playlist and a couple new Forge map variants.



Here is the full list of updates.



Playlist Changes



•Team Snipers playlist added

•Living Dead (Infection) playlist added

•Infection, Safe Havens, Race, Rally, Headhunter Pro, and all Classic gametypes removed from Rumble Pit playlist

•All Snipers gametypes removed from Team Slayer playlist

•1 Flag Classic and Headhunter Pro removed from Team Objective playlist

•Multiflag Classic, 1 Flag CTF, 1 Flag Pro, and 1 Bomb Assault will no longer be playable on Hemorrhage in the 8 player Team Objective playlists due to the size of the map.

•Oddball and Hot Potato will no longer be played on Boardwalk in Team Objective playlist

•SWAT, all classic gametypes, and The Cage map will no longer appear in Multi Team playlist

•Rocket Race will no longer appear only in slot 3 of map voting

•Multiflag removed from Boneyard and Spire in Big Team Battle playlist

•Invasion playlist now has 3 voting options

•Friendly Fire removed from Firefight

•Firefight playlist gametypes will be a full set rather than just 1 round.

•Crash Site removed from Score Attack

•Mythic Score Attack added

•Other weapons can no longer be picked up in Sniper Attack

Map Changes



•Glitch on Zealot that would allow you to shoot from space and back down into the map has been fixed

•Softkill zones added to top of sniper buildings on Asylum

•Respawn zones reworked for slayer on Boneyard

•Respawn zones reworked on Hemorrhage

•Warthog respawn timer changed to 120 seconds on Hemorrhage

Gametype Changes



•Respawn timer in CTF is now 10 seconds

•Classic CTF gametypes now require the flag at base to score, and flag returns happen with just a touch

•Flag no longer required to be at base to score in non-classic CTF gametypes

•Flag return time changed to 10 seconds (with 30 second reset) on small maps for 1 Flag gametypes

•Flag return time changed to 30 seconds (with 45 second reset) on all other CTF gametypes

•Respawn timer in Assault is now 10 or 15 seconds depending on the size of the map

Sunday, October 17, 2010

Halo: Reach gets campaign matchmaking

Bungie adding series-first online ability next week; service lets players enlist help of random strangers in the fight against Covenant; MLG, Grifball playlists coming by the holidays.



The Halo series has had cooperative campaign play from the start, but it's only allowed gamers to play with friends (either offline or online). That's going to change later this month.



Bungie announced in its latest Bungie Weekly Update that a campaign matchmaking playlist--a series first--will be added to Halo: Reach on October 19 (pending final testing and review). That falls in line with what the developer announced last week when it said the online ability would be added on Oct. 12 or Oct. 19.





Halo: Reach's online capabilities grow next week.



Campaign matchmaking will afford players the luxury of being able to play through the campaign with Xbox Live users who aren't on their friends lists.



Bungie also dished details on standard matchmaking in this week's update. The developer said it plans to add MLG (Major League Gaming) and Grifball playlists in the coming months. Bungie doesn't foresee these playlists arriving by November, but said they will likely be added to the mix in time for the holidays.

Sunday, October 3, 2010

Bungie Speaks About October Playlist

Hello and welcome to the inaugural edition of the October Bungie Weekly Update! Let’s skip the formalities and dig right in.





October Playlist Update, Inbound Imminent

We’ve already promised a big mid-month Matchmaking deployment, but Jeremiah and the core team responsible for Reach’s playlist management have decided to fast track some of the “easier” implementations and break October’s update into two distinct and meaty halves. The first round of playlist updates, barring any unforeseen shenanigans, will go live on Tuesday of next week.







Spaaaaaaaaace!





Here’s what you can expect when we pull the trigger:



Team Slayer

SWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect – surprise, surprise – more traditional Slayer offerings to appear.



Team SWAT

SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).



Team Objective

Powerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don’t get to play it enough.



Multi Team

Rocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you’re just going to hop off and try to assassinate people, aren’t you?)



Big Team Battle

SWAT and Classic are being removed and the frequency of Snipers is being reduced based on – you guessed it – voting data.



Arena Doubles

Boardwalk and “Pro” options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.



Team Arena

“Pro” options are being removed. Arena Zealot (details above), is being added.



Score Attack

Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.



General Matchmaking

Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.



Make sure to pop in and tell him that you agree with every single decision we’ve made! We prepped a pile of official discussion threads and bucketed them by playlist to facilitate polite and mature discussion. You can weigh in here.







Loud and Clear





The second salvo for October will include the fix to the current betrayal booting system, bringing it back in line with Halo 3 (three strikes and you’re out), and it will also introduce some significant changes to the Firefight experience, including the removal of friendly fire. Also on the way, a proper Team Snipers playlist, the possibility of a radar-less “Pro” experience in Season 3 of Arena, and more love spread out over all of our offerings, with a strong focus on Rumble Pit and Multi Team (all barring any unforeseen issues).



Already mentioned and still planned is the introduction of Campaign Matchmaking and some substantially awesome changes to the Firefight Matchmaking experience, the latter by way of cooperative multiplayer maestro, Larzy B. We’ll talk more about these updates next week.



Long story short, we’re evaluating all of our playlists and we’re acting fast to make sure feedback from voting data and the community-at-large is being evaluated and implemented.





Firefight Matchmaking 101

While we’re on the Firefight tip, we should talk a little Matchmaking Best Practices. As more and more players roll through Firefight Matchmaking, the network experience should continue to improve. We’re able to record your proximity to other players on the network and link you up with low latency players.



That said, the networking model used for Firefight (and soon enough, Campaign Matchmaking) is different than the multiplayer model and by default, the effects of latency are experienced a little bit differently as well. One sure fire way to ensure that your experience is impacted dramatically is to party up with other players thousands of miles across the globe from you (or with players who have demonstrably poor connections). While Matchmaking can and will make great connections, if you’re forcing a poor match-up through a party, there’s literally nothing our algorithm can do to lessen the impact of a bad connection.





It should go without saying that in every multiplayer mode you play, you should turn off torrents, stop streaming music, and make sure your network is running at optimal conditions. If you’re on a shared network, check to see that someone else isn’t killing your throughput. Every last megabit is precious.



For a more in depth look at how you can improve or troubleshoot your network, check into our Networking 101 article, previously posted to our Project Page.





Also on the playlist front, we’ve begun the monumental task of evaluating the early crop of user submitted map variants. For now, it’s a piecemeal affair, with several of us tasked with exploring File Shares and community hot-spots in search of well-made community maps. I still plan on detailing the process in a much more transparent fashion, but my own amateur offering, Riptide (formerly known as Jurkout), has yet to be put through the official paces. When we do run it through the grinder, I’ll resurrect the Incompetent Cartographer series so you can see exactly what we’re looking for.







It's a World...for Forging!





It’s a huge undertaking. Even while Halo: Reach was still on hot approach, we were still receiving nearly 100,000 unique Halo 3 map variants each and every month. Obviously, downloading and playtesting each and every offering would require a level of manpower and patience far beyond our limits and capabilities.



That said, we’ve got several us-yet-unveiled programs in the works to aid us in our quest and we’ll be making a lot of noise about all of them soon. We’ve already pushed one community map variant through several phases of our internal gut checks and test passes, and it looks like you’ll actually be playing on some sweet community maps before the year is out. Maybe even as soon as next month. (No promises.) One in particular has been a blast to play in both Big Team Battle and 4v4 Stockpile. Hopefully, you'll get a chance to play it soon yourself.



In addition, Sketch has been hard at work to bring a massive community Forge competition to fruition, where we'll pit our finest Forgers against one another in one of several broad map categories for fame, glory, and some truly fabulous prizes. Of course, the ultimate prize will be getting your map into matchmaking where we can all partake in your design genius, so if you want to get an early jump on the competition you should start thinking about building maps that would fit into the existing Halo: Reach ecosystem. Team Slayer is a great place to start, but we’ll also be looking at maps well suited for Invasion, Big Team Battle, Team Objective, Race, and several other playlist options we already have on offer.



More on this front soon, including map design primers and Forge tutorials. Stay Tuned™.

The online team is still hard at work to bring Bungie.net up to full strength in the immediate aftermath of launch. One of the hot discussion items that continues to pop up in our forums is the player model featured in every player’s Service Record (or rather, the lack thereof). Rest assured your cries are being heard and the team is steadily working towards a solution. Keep your fingers crossed and we’ll keep you update.




If you’ve devised an ingeniously elaborate method to circumvent our credit cap or exploit our challenge system, all of your “hard work” is soon to be for naught. While we understand the compulsion to race to the top and earn all the good gear before any of your friends do, network manipulation and other easily detectable workarounds that fall well outside of standard gameplay will result in a credit reset and several other punitive measures designed to knock you back down to a level playing field with all the rest of us who are playing the game without having to resort to exploits. We're watching you.












Without calling attention to specific methods, here are a couple of examples to help you wrap your mind around what we consider acceptable behavior and what we consider the machinations of people with way too much time on their hands:



Example 1: Laziness is Next to Godliness

You’ve commissioned your little brother to play through the same section of ONI: Sword Base over and over again, wielding the Target Locator like a barbarian’s cudgel in a quest to hit your daily credit cap without ever having to lay a finger on the controller.



This is a little bit sad, but it is not an offense we’re going to punish. *You* are playing the game. Keep your credits (but please go easy on your little brother).



Example Deuce: Communication Breakdown

You’ve written a crafty piece of code in your spare time that plays the same section of ONI: Sword Base over and over, wielding the Target Locator like a mechanical death ray in a sad, robotic quest to hit your daily credit cap while you’re busy doing something that isn’t playing the game.



This is really sad and you can expect to have your credits wiped and your armor items reset (and you can possibly expect to be banned, depending on the severity of the manipulation). We’ve already got a sizable list of offenders gathered up and the Banhammer is being heaved high into the air as soon as this afternoon. Make your peace. You get no warning. We’ll see you on the forums real soon!

Sunday, September 12, 2010

The Confirmed Playlists Of Halo Reach Revealed

Halo Reach Starting Play-lists
  • Rumble Pit: Free For All Slayer With A Side Of Objective  
Max Party Size:8
Max Local Players:4         
    • Team Slayer: 4 On 4 Team Slayer
    Team Party Size:3-4
    Max Party Size:8
    Max Local Players:4
      • Team Objective: 4 On 4 Team Objective
      Team Size:3-4
      Max Party Size:8
      Max Local Players:4

      • Multi- Team: Slayer And Objective Games, Pitting 6 Teams of 2 Against Each Other
      Team Size: 2
      Max Party Size:12
      Max Local Players:2


          • Invasion: 6 On 6 Spartans Vs Elites Featuring Invasion And Invasion Slayer
          Team Size:6
          Max Party Size:12
          Max Local Players:4


            • Big Team Battle:8 On 8 Big Team Slayer And Objective Action
            Team Size:6-8
            Max Party Size:16
            Max Local Players:2


              • Firefight: 1 Team Of 4 Takes On The Standard Firefight Experience
              • Team Size:2-4
              Max Party size:4
              Max Local Players:2
              • Score Attack : Put Your Friends To Shame With A High Leaderboard Score In This Firefight Playlist
              Team Party Size:1
              Max Party Size:1
              Max Local Players:1


              •  Team Arena: Two Teams Of Four Square Off In The Arena Team Size 
              Team Size:4
              Max Party Size:4
              Max Local Players:2
              •  Team Doubles Arena: 2 teams of 2 put their skills to the test
              Team Size: 2
              Max Party Size: 2
              Max Local Players:2


              The astute observer may note that the pair of Arena playlists aren’t set to go live when the clock strikes midnight. In the interest of fairness, we’ve decided that the inaugural season won’t begin until 11am PDT on 09/14. If you fancy yourself the competitive type, take the extra lead time to get the lead out in some of the other playlists.

              And of course, just like our previous Xbox LIVE outings; these are merely the day one sets. We can and will change things up to keep the experience fresh. If there are a few obvious omissions that you expected to be on hand immediately, you’ll likely find them online at a later date. Launch demands we keep things nice and tight until we confirm that the initial population explosion won’t sink the whole ship in one shot.

              And while we’re on the subject of previous Halo titles and playlist updates, I should clear up a few misconceptions that I’m seeing circulating in the community regarding Halo 3.

              Contrary to my own ill-spoken words, Jeremiah informs me that our Double EXP playlists for Halo 3 aren’t going to be culled straight away (though they won’t be a permanent fixture in the Halo: Reach aftermath). We are, however, planning on cutting some fat, leaving only the succulent bits of the Halo 3 online experience behind for those opting to stick around and suck every last bit of the marrow as the majority migrates to the new hotness.

              Presently, that means Squad Battle and Basic Training are no more and that you should steel yourselves for more cuts in the weeks and months ahead. Don’t worry though; we’ll make sure we always support game types and maps required for earning your Halo 3 ‘chievos. We expect plenty of people to keep on keepin’ on and we’ll do our best to make sure the online experience remains nice and solid.

              Back on the Halo: Reach front, Sketch has a few words to offer on the security tip.
              "Dearest Fans – After years of waiting, Reach is finally nearly upon us. Some of you may even already be playing, courtesy of an eager retail store that couldn’t wait until next Tuesday. But for the vast majority of you, we still have a few official days left and you’re patiently waiting, finger on the trigger.

              Here at Bungie, we’re patiently waiting as well, but our finger is on a different trigger. Our team is standing at the ready behind the sights of our fully operational Banhammer Battlestation. We take the Reach online experience VERY seriously. Bungie has invested years of hard work creating a game that we want our fans to enjoy for years to come and we have zero tolerance for people who try and ruin that experience for others. The Xbox LIVE team also takes these matters very seriously and they too are aggressively taking action as needed. Modifying your console or the game itself is a violation of the terms of use for LIVE and Reach and will result in potentially severe penalties.

              We are already aware of a number of nefarious deeds by a very small percentage of early adopters and we have already been taking action. We expect that a few more will turn up once the population explodes on September 14th. We will be ready, watching, waiting, firing at will on people who deserve it. We have all sorts of new fancy tools at our disposal now and as we start to come up to full speed we’ll be engaging all of them. Voice bans, host bans, console bans, gamertag bans, credit bans and the automatic habitual quitter penalty are but a few of our sharply honed weapons hungering for blood.

              Please note that you may not always see immediate results. Sometimes it takes a little while, other times we elect to wait and gather data as to be 100% certain we’re not overreacting to false positive data. And still other times we may decide to escalate it to the security team at Xbox LIVE for an even greater ass-kicking. Rest assured though that Bungie is watching and we know who you are and what you’re doing.

              To all of our fans who have been such big supporters of Bungie

              (Tyson also dropped by and wanted us to inform everyone that the Credit wipe we told you about last week has been initiated and that if you've gotten a hold of a legitimate, legally obtained copy of Halo: Reach, please feel free to fire it up and play.)


               If I obtain anymore sneak peeks to Halo Reach for you fiery gamers in the few days until Halo Reach Launches I Will post it, but don't worry I won't ruin any of  the campaign story or anything else that is so delicate in Halo Reach fan's fantasies.  Instead, I will share the excitement with you and continue to feed yout the number one news surrounding Halo Reach and awesome preorder deals, tips, and sneak peeks. So, if you haven't succumbed to the awesome preorder deals then do so, because if you pick it up mid-night release you'll be whimpering in the cold while the prepared fans pitch a tent [ God Hope not that type of tent...] with their portable heaters and hand warmers. It sucks to wait in line, so either preorder yours from a retail store [Gamestop, Best Buy, Walmart, Toys R Us, Or Target] and pick it up at the crack of midnight on September 14 or simply have it shipped to your house on the Release Date And wait for it like a kid waits for Christmas Presents Under A Christmas Tree On Christmas Eve Night.Besides, you get either an awesome $20.00 dollar gift card to your online Retailers marketplace [amazon, Buy.com, Dell.com,  or Microsoft.com]
              Or You get exclusive multi-threat or Recon Armor At Gamestop, Or you get an awesome $20.00 Dollar Gift Card To Walmart, Toys R Us, Or Best Buy When you pick your preordered copy of Halo Reach Up at the store 12:00 O'clock On September 14,2010. You see, the benefits from preordering your copy form a online retailer or local retail store kills the advantages of sacrificing your gas, money, and time to be one of the people bundled up in a line on September 14. So choose the best preorder Deal below and order.



                  Bungie’s latest entry in the Halo universe, Halo: Reach, is closing in on its release date (September 14th). If you’re an Xbox 360 owner and you haven’t pre-ordered the game yet (really?), here is your chance. We’ve taken a look at the best Halo: Reach pre-order deals for both US and UK, and we’re here to give you a heads up.The Most Popular of the 2 million ordered Halo Reach Copies Are Amazon; for the fast free shipping and $20.00 Amazon gift card, Buy.com; for the lowest price on the web, and Wal-Mart For it's low prices and efficiency. Here Are The Top Halo Reach Preorder Deals On The Web.

              Halo: Reach Last Minute Pre-order Deals (US and UK)
              Halo: Reach Last Minute Pre-order Deals (US and UK)


              Halo: Reach US pre-order deals

              1. Amazon is offering a $20 Video Games Credit for those who pre-order the Standard, Limited or Legendary editions of Halo: Reach. You’ll also receive access to an in-game exclusive Spartan Recon helmet.

              2.  Gamestop: If you pre-order Halo: Reach from Gamestop (Standard or Legendary Edition) you will receive an exclusive in-game UA Multi-Threat Mjolnir Mark V(B) Armor, designed to provide Spartans with “the most impact across all combat secenarios“. You’ll also get a token to download the in-game Spartan Recon helmet with the Visor/Blast shield and a chance to win a life-sized Halo: Reach Spartan Soldier.

              3. Best Buy: offers those who pre-order Halo: Reach (Standard, Limited or Legendary) a free $20 gift card. If you are a member of the Reward Zone Gamers Club you’ll also receive 500 Bonus Points. The same offers applies also to those who pre-order The Xbox 360 250GB Limited Edition Halo: Reach Bundle.
              Halo Reach Available For Pre-order At Best Buy

              4. Buy.com offers slightly reduced prices (Standard Edition – $56.99, Limited Edition – $74.99, Legendary Edition – $139.99, Xbox 360 Halo: Reach Bundle – $399.99) and Free Shipping for those who pre-order Halo: Reach. The standard version comes with the Recon helmet with the Visor/Blast Shield.

              Lowest Prices And Fast Shipping on Halo Reach





              http://affiliate.buy.com/fs-bin/click?id=SfkWGjeg0YE&subid=&offerid=207701.1&type=10&tmpid=6932&u1=DanielJohnFarley&RD_PARM1=http%3A%2F%2Fwww.buy.com%2Fretail%2Fusersearchresults.asp%3Fquerytype%3Dhome%2526qu%3Dhalo%2Breach%2526qxt%3Dhome%2526display%3Dcol5


               . 5. Dell.com offers Halo: Reach Standard Edition at $49.99 and the Halo: Reach Limited Edition Xbox 360 Bundle with a 1-Year Xbox Live Subscription for just $399.99 (you save $50). Unfortunately the Halo: Reach Limited and Legendary editions are sold-out at Dell.


              6. Wallmart: If you pre-order the Standard, Limited or Legendary editions of Halo: Reach at WallMart you will receive a $20 Wallmart eGift Card. The offer also includes the downloadable Spartan Recon helmet.

              Download Your Favorite Music For Less @ Walmart MP3 Music Downloads
              Halo Reach Available Here
              7. Toys R Us offers free shipping and the Spartan Recon Helmet with the Visor/Blast Shield if you pre-order the Standard, Limited or Legendary Editions of the game.

              8. Microsoft Store- Preorder Halo Reach from the Microsoft Store And Receive Halo Reach On Release Day, September 14! Yes, this is the fastest shipping on the web  for Halo reach,  so get yours before anybody else.
              Microsoft Store
              Halo Reach Launches In Just Two Days!!

              Halo: Reach UK pre-order deals

              1. You can pre-order Halo: Reach at Amazon.co.uk at reduced prices (Standard – £36.99, Limited – £49.70 and Legendary – £169.99) and you’ll also receive the downloadable Spartan Recon Helmet.
              2. Zavvi offers Halo: Reach at the following prices: Standard Ed – £35.95, Limited Ed – £49.70 and Legendary Ed – £98.95 (Sold Out for now). Halo: reach Standard Edition comes with the Bonus Spartan Recon Helmet while the Limited Edition brings the multiplayer only Bonus Elite Armour Set. Zavvi offers free UK delivery on all orders.
              3. Game has slashed the prices for Halo: Reach Standard Edition (£39.99) and the Limited one (£54.99). All pre-orders will come with the downloadable Spartan Recon Helmet and the UA Multi-Threat Mjolnir Mark V(B) Armor.
              4. HMV.com offers free delivery and 800 Microsoft Xbox Live Points if you pre-order Halo: Reach Standard Edition (£37.99) or the Limited Edition (£54.99). Those free Microsoft points will sure come handy when Bungie will start releasing Halo: Reach DLCs.
              If we happen to stumble on another pre-order deal worth mentioning we will update this article.
              After you’ve placed your order you might want to check the Extended version of the Halo: Reach – Deliver Hope Trailer, a leaked Halo: Reach Campaign Gameplay Video, the Noble Team in Action or the A Spartan Will Rise Trailer.