Showing posts with label bungie updates halo reach. Show all posts
Showing posts with label bungie updates halo reach. Show all posts

Thursday, October 14, 2010

Halo: Reach Noble Map Pack Announced

Microsoft announced the Noble Map Pack will arrive on Xbox Live starting November 30, 2010. The pack includes three all-new multiplayer maps, Anchor 9, Tempest, and Breakpoint. Additional achievements totaling 250 gamerscore points are also being added.



The pack will cost 800 Microsoft Points ($10).



Here's a detailed list of the maps per Microsoft:



Tempest – "Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned." This abandoned shoreline facility bends both sea and sky to an unnatural purpose, but the ground itself has quickly become another all too familiar battlefield. Though the two opposing symmetrical bases may never reveal their ancient purpose, both now offer makeshift shelter and access to strategic routes perfectly suited for small and large scale skirmishes alike. Tempest supports 8 – 16 players and offers a variety of modes including Free for All, Team Slayer, Team Objective and Big Team Battle. Tempest also provides players with a huge Forge palette, allowing them to create new custom map variants that can be shared with the community-at-large.





Tempest

Anchor 9 – "Orbital dockyards provide rapid refueling and repairs for a variety of UNSC vessels." Within the confines of this low orbit dry-dock, UNSC craft undergo rapid repair and rearmament in support of the enduring war effort. But for the small squads of infantry who now fight over the mirrored interior hallways and open central hangar bay, this platform no longer provides any safe harbor – whether the close quarters combat is occurring inside or out of its artificial gravitational field. Anchor 9 allows 2-8 players to face off in game variants including Free for All, Team Slayer and Team Objective.



Anchor 9

Breakpoint – "ONI officials believe the data buried within this artifact is key to our survival." Atop this icy precipice, the Invasion continues. These modular archaeological labs were never intended to withstand such a large scale onslaught of Covenant military power, but the information being extracted here may prove vital to humanity's survival. In response to the imminent Covenant threat, UNSC ground and air assets have been deployed to bolster entrenched Spartan countermeasures. This dig site must yield salvation, or it will become a grave. Breakpoint offers multiplayer mayhem for 8-16 players, and supports the Invasion and Big Team Battle game variants.



Breakpoint

Thursday, September 23, 2010

With Latest Launch, Halo Could Reach New Heights

   
     This special Halo: Reach kit consists of a metal briefcase that opens to revel a series of Halo-related items.



(Credit: Matt Fitzgerald/CNET) There's probably no better way to determine who's a hard-core Xbox player and who's not than this: do they play Halo?



On November 15, 2001, the then relatively low-profile video game development studio Bungie, which at the time was owned by Microsoft, released what would become one of the most significant game titles ever--Halo: Combat Evolved.



No one knew it at the time, but this storyline, spelled out in the game's manual--for Microsoft's original Xbox, not the Xbox 360--ushered in what is now nine years and the six titles of what is easily one of the most successful franchises in entertainment:





The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, has put its full weight behind the colonization effort. Millions of humans now live on habitable planets in other solar systems. A keystone of humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity.









Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.



This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence. After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors--even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct.



On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the Spartan-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war.



Existing Spartan-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved Spartan-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last Spartan-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.





In the worlds of video games, there are many developers and publishers that herald their franchises as among the most successful of all time. Of course, it can be hard to measure which are actually the most successful of all time, since there are many different metrics--unit sales, revenues, number of users, hours of play, and so on. But there is no doubt that Halo counts among the top tier, joining the likes of Guitar Hero, Call of Duty, The Sims, and so on. According to VGChartz, which tracks sales, the five existing Halo titles--Halo, Halo 2, Halo 3, Halo Wars, and Halo 3: ODST--have sold a total of 33.5 million units for the Xbox, and that doesn't include additional versions of some of those titles that were released for Windows and other platforms.



Of course, among console players, no one has played any Halo title on any of Sony's PlayStations, or Nintendo's Wii, given that the franchise has always been an Xbox exclusive. And while Bungie developed four of the five existing titles, there was a brief moment in 2009 (Halo Wars) when Ensemble Studios took over for Bungie, which had severed official ties with Microsoft in 2007. But with Halo 3: ODST and now, Halo: Reach, he now independent Bungie stepped right back into the breach and took back the Halo reins--and returned it to the top of the charts after Halo Wars' less than stellar sales performance.



And while it's been years since Microsoft released its Xbox 360 and moved the Halo franchise onto that platform with the massively successful Halo 3, it was only recently that the very last players were forced to step away from playing Halo 2 on Xbox Live via their original Xboxes.



Over the years, Halo has become such a cultural touchstone that not only is there a movie version in the works--it is scheduled for a 2012 release--but "Lord of the Rings" director Peter Jackson is on board as its executive producer, and actor Kevin James is said to be slated to play Master Chief.



Now, with Halo: Reach finally in stores--and likely on millions of players' Xboxes--the franchise has taken its next step. Last February, Bungie let the cat out of the bag, revealing that the game is a standalone prequel to the franchise, offering fans a fully original story and a number of new characters, as well as a scale beyond what the developer has done with any previous Halo title. At the time the company said that the new game will have a much darker story line than its predecessors and is centered around "a key turning point in the Human-Covenant War," said Bungie creative director Marcus Lehto.



In the game, which takes place in 2552, the planet Reach is mankind's final line of defense against the Covenant, as well as home to the human military, the Spartan program. Halo: Reach focuses on the Noble Team, a single group of Spartans, led by a character called Carter 259.



But, if you're reading this, you're no doubt one of the hard core. And you already knew all this.



.The following products are available:



Wednesday, September 22, 2010

The Best And Worst Of THe Halo Maps

 We all know that maps make the multiplayer experience and most Halo fans would concur with me that Halo 2 had the best multiplayer experience because of the quality maps available for gameplay. If you have great maps in a game, then everything is more enjoyable and the action is non-stop!! We all remember Headlong, Valhalla, And Sanctuary and the awesome moments that we shared with our friends on  those maps. Then we frown at the maps Epitaph, Snowbound, And Backwash because of their cheap design or outlandish design. So , what makes a good map. A good map has to have two bases; one for each team, it has to have strategic weapon spawns that bring out the battle from the beginning, and they have to evoke open, combative game play that has certain characteristics fitting for team play. Well, for starters I give you the worst maps of Halo Through Halo 3 and then move on to categorizing the new maps of Halo Reach.









halo reach maps hemorrhage
Hemmorhage


Swordbase

Worst maps in Halo series:


Backwash

Elongation

Epitaph [Worst]

Isolation
halo reach powerhouse map tips
Powerhouse



Snowbound

Guardian

Assembly

Foundry

 Rat's Nest

reflection halo reach map
Reflection


Gemini
halo reach boneyard
Boneyard

Desolation


spire halo reach maps
Spire
 Chiron TL34

Sandtrap

halo reach map paradiso
Paradiso


Best maps in Halo series:

Beaver Creek


Hang em' high


Midship
halo reach maps
Zealot


Burial Mounds


Lockout


Coagulation


Warlock


halo reach maps pinnacle
Pinnacle
Ascension


Sanctuary


Sidewinder


Ivory Tower


Relic


the cage halo reach maps
The Cage
Containment

Halo Reach Maps
 
The Good:
 
Boneyard
 
Paradiso
 
asylum halo reach map tips
Asylum

Countdown
 
Boardwalk
 
Hemorrage
 
The Cage
 
Pinnacle
 
Swordbase
 
Powerhouse
 
 The Bad

boardwalk halo reach maps
Boardwalk

 
countdown halo reach maps
Countdown
Asylum
 
Zealot
 
Spire
 
Reflection


Halo Reach Gaming Gear Below!!! Sale!!

Kindle Wireless Reading Device, Wi-Fi, 6" Display, Graphite - Latest Generation

halo reach maps hemorrhage
Hemmorhage


Tuesday, September 21, 2010

'Halo: Reach' To Add Campaign Matchmaking


Those Elites Are Tricky In The Campign

Halo Reach Wil Include The Optin For Campign In Matchmaking

Halo Reach Sniping Level

Halo Reach Has Interesting Shades For The Campaign
 

You won't Get Tired Of THis Installment

  


Bungie's community content writer Eric Osborne said that the feature was held back so that players would not spoil the story by playing missions out of order.



"The main reason for its omission is simple: we don't want your very first experience in campaign to occur on the very last level," he said.



"Like all our matchmaking playlists, Campaign Matchmaking will offer all players in the party a vote as to which mission they'll end up tackling together.



"Democracy is totally sweet, but in this case, the majority might overrule your No Spoilers Doctrine."



The October update will also add bug fixes, balance issues, new game types and additional Forge maps.



Halo: Reach was released last week for Xbox 360.


IN OTHER  NEWS......

Halo: Reach has topped the Xbox 360 chart.




It is followed by Mafia II and Prince Of Persia: The Forgotten Sands in second and third.



Elsewhere, Spider-Man: Shattered Dimensions slips to ninth while Need For Speed: Shift climbs to fifth.



The top ten in full:



1. (-) Halo: Reach (Microsoft Game Studios)

2. (1) Mafia II (2K Games)

3. (6) Prince Of Persia: The Forgotten Sands (Ubisoft)

4. (4) Mass Effect 2 (Electronic Arts)

5. (8) Need For Speed: Shift (Electronic Arts)

6. (3) Kane & Lynch 2: Dog Days (Square Enix)

7. (9) Red Dead Redemption (Rockstar)

8. (5) Sniper: Ghost Warrior (City Interactive)

9. (7) Spider-Man: Shattered Dimensions (Activision)

The Vehicle Level In The Campaign Takes The Cake



It Gets Enjoyably Dark In The Campaign

Halo Reach Looks To Be The Best Game Of 2010

Wednesday, August 18, 2010

A Tribute To Halo 3 And A look Forward To Halo Reach

Microsoft Store
Halo Reach Here For Only 50 dollars

Halo 3 was great but we all know that Halo Reach is going to be a lot better. To move on, as in a relationship, ,you need closure so her'es some closure to Halo 3.




    So What was awesome about Halo 3:

    • Halo 3 was explosive and cheap. The weapons such as the rocket launcher were overpowered and the sniper rifle and BR were head seekers. 
    • The graphics were shaky and our connections were always the reason why we were getting beat [damn overseas connection]
    • The tank and wraith dominated Sandtrap 
    • The heavy gametype that Halo 3 kept instilled for some time brought on a mirage of slaughter with vehicles and the master of the spartan laser.
    • We were introduced to alien weapons that were dominating over the Spartan weapons; IE the needler, spartan laser, and plasma grenade
    • The vehicles got cheaper as the weapons did
    • Once we mastered the game we enjoyed months of spawn killing noobs who just wouldn't try on the BR for size but preferred blatant assault
    • Trip mines repeatedly destroyed our killing sprees in vehicles and most often killed us or our own teammates
    • MLG gave birth to a whole new category of gamers "hardcore gamers"
    • There were two types of gamer "try-hards" and "pros"
    • non-stop bloodshed by team Bring and incessant spawn killing by organized teams
    • the art of owning your enemy after he dies
    • the stratagem of stealth and letting your enemy come to you A.K.A. Camping
    • the stratagem of ninja with the BR that reigned king in matchmaking and left nubs powned
    • the building of BTB clans
    • the creation of picking a team captain and choosing teams in custom games for hardcore gamers
    • BTB and MLG dominate instead of objective and slayer
    • The birth of the Xbox 360 slim and Elite
    • The birth of teammates who work for the other team
    • Double kills a common occurrence in matchmaking
    • a new league of "only head snipers"
    • Social players and ranked player
    • the reputation of the gamer deciding your skill not your performance [funny guy always gets in the party]
    • Dual wielding the nubs favorite stratagem
    • the sniper being reserved for one person only
    • people camping by their favorite weapon spawn
    • Warthog domination and reserved drivers of the warthog 
    • Faster more intense game play
    • a whole new following of Halo fans
    • Trash talking reserved for mostly nubs and  BTB rivals 
    • COD and Halo 3 only categories of gamers for the Xbox 360
    • Montages of a nub beating a better player
    • Montages showing awesome kills
    • More halo addiction
    • No more modding and a no nonsense gaming community
    • Communication and call-outs being a must in gaming
    I believe that we can take all of the things we've learned from Halo 3 and apply them to Halo Reach only with different elements. You still need to do teamwork, communication, and have a team strategy for each game. What has changed is EVERYTHING ELSE. So, with your last remittance of Halo 3 bring in a whole new game  and learn it aptly because this Halo you could be the king. the earlier jump you get on everyone the better shot you have to conquering Halo Reach. So, get a new Xbox Elite or Slim and stock up your fridge with diet coke because Reach is falling gin less than 20 days. Preorder your copy here and get twenty dollars in Amazon credit:

    Thursday, August 12, 2010

    Halo Reach Blows Away COD And Predecessors


    If you've been watching those insane Halo  Reach trailers and videos that have been floating around the Internet the past few weeks, you've undoubtedly been as excited about the Halo  Reach beta as we have been. Now that I've played it, I can safely say that good lord, Bungie has really revamped this game! If you thought Halo 3 to ODST was a big leap, just wait until you test out Reach. If you're going to do it, though, you better do it soon because the beta ends on May 19th, for some crazy ass reason.

    The first thing you'll notice about Halo: Reach's beta when you start is how much insanely better matchmaking is in every way. The "Active Roster" feature lets you keep up with what your friends are doing and who they're playing with at all times, which is convenient. They also improved matchmaking by giving players in a lobby four gametype/map choices to vote on, instead of accepting/vetoing whichever one gametype/map combo comes up. This system is so much better than before that it's silly to think it wasn't like that from the beginning. Also, matchmaking is, in general, blazing fast. Much faster than Halo 3. Bungie also included cool matchmaking options like fast matchmaking, good connection, and the upcoming queue joining feature, where instead of having to wait until after a match ends to accept a gameplay invite, you can accept it mid-match and be automatically taken to that lobby once your current game ends.

    There are currently three playlists: The Arena, Free-for-All, and Grab Bag. The Arena is basically the big leagues. When you get good enough, The Arena makes playing Halo into a full blown sport. You get daily, weekly, monthly, and seasonal stats and a ranking based on your kill/death spread, assists, and many other factors. The Arena is 4v4 Team Slayer format. Free-for-All and Grab Bag contain a mix of classic and new gametypes, like Slayer, 1 Flat, Crazy King, Oddball, Three Plots, and more. Some new gametypes are HeadHunter, in which you get a skull and a point for each kill. To win, you can either net ten skulls and deposit them in two periodically changing drop zones before dying, or have the most points when the time runs out. If you die, though, your skulls are up for grabs. Stockpile is a new type of capture the flag where there are 10 neutral flags and each team has a base. To actually capture the flags, though, you have to protect them until the end of each minute, at which point your base is scanned and all protected flags are counted. In Generator Defense, you play as either 3 Spartans or 3 elites, working to protect or destroy 3 generators, respectively. Invasion will consist of capturing points to unlock new areas, vehicles, and load outs, which will be discussed soon.

    There are four maps in the beta. Sword Base is a svelte, multi-leveled office style chamber of a map. It's great for using jet packs on, as there are lots of cross-platform bridges at various altitudes. Powerhouse is the hydroelectric plant map that you see in most of the multiplayer videos Bungie has been putting out. It also has a desert-y outdoors section, as well as many buildings to battle in. Overlook is similar to the High Ground map from Halo 3. This is gonna be the map they use to test Generator Defense on when it's released on May 14. Boneyard is a graveyard for airships. This is the map they're gonna use for the Invasion gametype on May 7.

    A huge part of Halo: Reach's multiplayer is the new "Load Outs" feature, which is a bit like the class feature in Modern Warfare or Battlefield: Bad Company 2. Each contains a primary and secondary weapon, and grenades. The load outs you can choose depend on the gametype you're playing. What really makes each load out special is, though, is the Armor Ability. With Airborne, you can fly around with a Jet Pack. Scout gives you a Sprint ability that is great for escaping intense battles when you're low on health. Guard enables the Armor Lock ability, which makes you invincible for a short amount of time. Stalker gives you the ability to go invisible for a length of time, called Active Camouflage. As an elite, you'll be able to roll around as an Armor Ability, which is a lot more fun and advantageous than it sounds. Elites are also more powerful than Spartans by default - they don't need to use health packs, they have faster shield regeneration, and other stuff, for better or worse. You may think that all these Armor Abilities would make the game unbalanced and not fun, but in reality, they complement each other so well it's crazy. Never did I feel disadvantaged, no matter what ability I was working with, and they're all pretty much equally fun, with the exception of the jet pack, which is too fun.

    Basically everything about this game is better than its predecessors. Bungie is truly a company that listens to the people that play their games, and it is reflected in their frequent updates, rabid community, and with each new release, which usually has fans rejoicing over a variety of small aspects reintroduced or taken out. Every single aspect of the series has been updated. There are tons of new weapons - a plasma launcher that shoots up to five plasma grenades depending on how long you charge it, a focus rifle that is practically like a continuous spartan laser, the headshot happy designated marksman rifle, the weak-but-hey-not-bad needle rifle, and more. The graphics are so much better it even looks HD

    But, Without Further Hype, Here's The Top Places To Pre-order Your Halo Reach Game Or Package:


       alt="Microsoft Store" src="http://ad.linksynergy.com/fs-bin/show?id=wnUDfL3SW98&bids=166833.10000219&subid=0&type=4&gridnum=11">

    There Are Five Types Of Halo Reach Pre-order Packages:

    Halo Reach-Xbox 360
    1. Halo Reach-Xbox 360: http://astore.amazon.com/haloreach-beta-updates-preorders-20/detail/B002BSA20M-
      Included:
    • Halo Reach Game




    Product Features

    Edition: Legendary Edition
    • Noble Team statue expertly crafted by the artisans at McFarlane Toys. Individually molded and hand-painted
    • UNSC-themed custom packaging
    • An exclusive in-game Spartan armor effect
    • Complete contents of the Halo: Reach Limited Edition, including: ONI data module box, Dr. Halsey’s Journal, Embroidered Spartan II patch, Dr. Halsey’s ONI Badge, and the Limited Edition Elite in-game armor


    Special Offers and Product Promotions

    Edition: Legendary Edition
    • Order Halo Reach Legendary or Limited Edition and get $20 off a future video game purchase. The promotion code will be applied directly to your Amazon.com account up to two (2) business days after your product ships. To redeem your reward, add a Video Games item sold and shipped by Amazon.com to your shopping cart and proceed to checkout. The discount will be visible after you have begun the checkout process. Offer valid when shipped and sold by Amazon.com. This offer will be extended to all existing pre-orders. Amazon reserves the right to change or terminate this promotion at any time. Offer valid for one purchase per customer. 
    • Pre-order Price Guarantee! Order now and if the Amazon.com price decreases between your order time and the end of the day of the release date, you'll receive the lowest price.



     3.  Halo Reach Limited Edition http://astore.amazon.com/haloreach-beta-updates-preorders-20/detail/B002I0JF0Q 

    Product Features

    Edition: Limited Edition
    • Game Disc in custom case modeled after a recovered ONI data module
    • A custom in-game Elite armor set for use in Reach's multiplayer modes
    • Artifact Bag containing a brand-new piece of the extended Halo universe: The personal notes and documents of the creator of the SPARTAN program: Dr. Catherine Halsey
    • Dr. Halsey's ONI Security Badge
    • Embroidered Spartan II Patch


    Special Offers and Product Promotions

    Edition: Limited Edition
    • Order Halo Reach Legendary or Limited Edition and get $20 off a future video game purchase. The promotion code will be applied directly to your Amazon.com account up to two (2) business days after your product ships. To redeem your rewarddays after your product ships. To redeem your reward, add a Video Games item sold and shipped by Amazon.com to your shopping cart and proceed to checkout. The discount will be visible after you have begun the checkout process. Offer valid when shipped and sold by Amazon.com. This offer will be extended to all existing pre-orders. Amazon reserves the right to change or terminate this promotion at any time. Offer valid for one purchase per customer. Here's how (restrictions apply)
    • Pre-order Price Guarantee! Order now and if the Amazon.com price decreases between your order time and the end of the day of the release date, you'll receive the lowest price. Here's how (restrictions apply)





     

     Description:
    • 121 months of Xbox live, or 11 years of it, for a very low price, or 12 months for the standard price [Either or]











    5. Xbox 360 250GB Halo Reach Console Bundle:


     What's Included:
    • Xbox 360 250GB S Console with custom design
    • Halo: Reach Standard Edition rated “M” for Mature
    • Xbox 360 250GB S Removable Hard Drive
    • Two Xbox 360 Wireless Controllers with custom design
    • Xbox 360 Black Headset
    • Xbox 360 Composite A/V cable (standard definition)
    • One Month Xbox LIVE Gold Membership
    • 1 year limited warranty on console





    6 .     Halo Reach 16-Month Video Game Wall Calendar 2011 - 12x12: http://astore.amazon.com/haloreach-beta-updates-preorders-20/detail/B003I86RB2

     Description:
    • decorate your walls with this brand new poster
    • easy to frame and makes a great gift too
    • ships quickly and safely in a sturdy protective tube
    • measures 11.50 by 11.50 inches


    7. Halo Reach Wireless Xbox 360 Controller: http://astore.amazon.com/haloreach-beta-updates-preorders-20/detail/B003O6HOAG 



    Product Description

    From the Manufacturer

    Xbox 360 Halo: Reach Wireless Controller
    Product Description
    The planet depends on you.
    Blast Covenant forces like never before with the Xbox 360 Halo: Reach Wireless controller. Designed by Bungie in sleek silver and complete with a Halo: Reach
    *Up to 30 ft range
    Product Features
    • Features artwork created by Bungie, inspired by Halo: Reach, the blockbuster prequel to the award-winning Halo trilogy.
    • Features all the functionality of the award-winning Wireless Controller while fitting in perfectly within the Halo: Reach mythology.
    • Includes a token for a Banshee aircraft Avatar item.



    8..Halo Reach Wireless Xbox 360 Headset: http://astore.amazon.com/haloreach-beta-updates-preorders-20/detail/B003O6EEN6: 
    Product Features
    • Features all the functionality of the Wireless Headset, a distinctive silver color and artwork created by Bungie that was inspired by Halo: Reach, the blockbuster prequel to the award-winning Halo trilogy.

    Product Description

    Every squad needs a leader. Let the game go to your head with an Xbox 360 Halo: Reach Wireless Headset. Custom designed by Bungie in sleek, game-inspired silver, this exclusive limited edition headset keeps you connected to the team in online multiplayer game play as you storm the battlefield and save humanity. Xbox live gold membership is required for online multiplayer.


    9. Halo, Books 1-3 (The Flood; First Strike; The Fall of Reach): http://astore.amazon.com/haloreach-beta-updates-preorders-20/detail/0345473043:



     Description: The Storyline fro the very start of Halo All the way to the siege on Planet Reach. Can The Spartans Overcome the Formidable Force Of The Covenant?



    10Halo Reach Limited Edition Guide: http://astore.amazon.com/haloreach-beta-updates-preorders-20/detail/0744012333



     Description: Want To know everything surrounding Halo Reach even before the release date on September 14, 2010? Read about every strategy and all of the new elements and jump-start your gaming.







    BELOW YOU CAN FIND ALL OF THE ABOVE ITEMS!!

    There are two deals that I found on the web that give the best price for pre-order of a low price between $45.00 - $50.00 and not a cent more. Here's some great links , as well as an Amazon Store with the Halo Reach Game and Gaming Gear:

    Microsoft Store









    Here It is, The most widely anticipated, and hyped, game of 2010, HALO REACH. The wait is almost over.
    Halo: Reach on Xbox 360 has a confirmed release date on Tuesday, 14 September 2010. It is 32 days left until you can play Halo: Reach on your Xbox 360 in the USA.There is over


    Here is a vintage video of one my friends playing one of the halo reach maps in the game type King of the hill: He gets a perfection and doesn't die the whole game practically!! A Must see and a testament to what you can do if you get really good at reach!!Reach Can Be P-owned!! This Is a MUST SEE!!! HE PUTS ON A CLINIC!!






    Here's a Sniping Video Of Me Dominating!!!!