Showing posts with label buy halo reach. Show all posts
Showing posts with label buy halo reach. Show all posts

Friday, September 24, 2010

Reach For The Halo Newbie

Halo Reach' Campaign Rocked But Was Too Short

Halo Reach Campaign Was Too Easy For Most Gamers

The Sniper Rifle Brings Head-Shot Haven In Halo Reach


Halo's online community is a phenomenon, breaking gameplay records with every new release.


With the enjoyable but problematic Halo: Reach single player campaign behind me, I decided I was ready for Halo’s main event: online multiplayer.


The entire Halo franchise has been responsible for selling millions of Xbox Live gold memberships, as legions of wannabe Spartans swarm online to blow each other away in a variety of game modes. Reach has been no exception, with Halo developer Bungie’s playing statistics for the title including some staggering numbers.


In a news update last Friday, Bungie unveiled such figures as 31 million games played, tallying up to 953 years of automatic matchmaking games if they were played end-to-end. The peak on launch day was 700,000 players logged in and playing Reach simultaneously. Even more incredible is that these figures were released before the game’s first weekend, only three days after its Tuesday release.




Halo: Reach was played by a huge number of fans in its first days of release.

Clearly, this is one seriously popular game online, so I had to get into it.



My first step was to play through part of the story co-operatively with some friends, in this case my GameTaco co-conspirators Smoolander, Wall, and Mr Ak. Despite my lack of confidence, we kicked off in the second-highest difficulty mode, “Heroic”.



Immediately, the game was vastly improved. On higher difficulty and with four human players, the game throws far more enemies at your team, making the battlefield feel far more dynamic and chaotic. We blasted through the first few levels, taking turns driving the Warthog jeeps and operating turrets (except for Smoolander, who walked the whole way in order to get an Xbox achievement).





The cooperative campaign provides some of the chaotic intensity missing from the single-player experience.

We crashed through those levels so quickly that some in the group suggested we crank the difficulty to maximum, the dreaded “Legendary”. Sadly, this was where some very simplistic game design became glaringly obvious. On this difficulty level, rather than becoming smarter or more accurate with their weapons, the alien enemies simply became nearly impervious to damage. While the added challenge was enjoyable, there is something very unsatisfying about sniping a Elite warrior with eight headshots, only to have him shrug off every one of them and kill you with a single returned shot.



This was nothing, though, compared to the experience we had trying to fly helicopters through a city skyline, dogfighting with enemy craft and landing on rooftops to launch raids against hostile infantry. This section was, in a word, broken. Despite the game assuring us that certain checkpoints had been recorded, after our frequent deaths we found ourselves respawning in apparently random positions on the very large map. Far too often one or two players would be stranded at the start of the level with no helicopter to carry them to the action, and at least once a player respawned without having died first. It was extremely frustrating, and cast a momentary dark cloud over our otherwise fun gaming session.



Of course, the Halo experience cannot be considered complete without engaging in some random matchmaking battles with strangers on Xbox Live, so that was to be the final stage in my Halo baptism. Online Halo players have something of a reputation in the wider gaming community, being notorious for obscene trash-talking and poor sportsmanship. I braced myself for sharp questions about my sexual orientation and baseless claims about my mother’s sexual proclivities and logged in.





Sadly, Halo: Reach's customisable matchmaking doesn't always provide the desired results.

As it happened, my worry was groundless. Despite my preconceived notions, I never received a single word of abuse. I was never even called a “noob” (even though that is what I undoubtedly was). In those initial deathmatch rounds, the worst thing that was done to me was to kill me, over and over again. It was humiliating.



To me, this highlighted one of the issues with an entrenched gaming community like the one that has formed around Halo. Many of these players have been Halo fans for years, some of them going right back to the inaugural Halo: Combat Evolved, released on the original Xbox in 2001. When a large core of the playing community is extremely good at the online game, newcomers can feel locked out, because they keep dying before they can learn anything. How can you develop skills and learn the map layouts when you’re always being killed within seconds of spawning?



Thankfully, Bungie took that into account, building a “similar skill level” filter into Reach’s matchmaking. I switched it on and set the game looking for someone for me to play against. It timed out, returning no matches. Oh well, I thought, the game has only been out for a bit over a week, so there must be some other newbies online. I told the game to search again, and a minute or so later I got the same result: no matches.



As a beginning player wanting to learn the ropes of the competitive online game modes, this frustrated the hell out of me. I know there must be other new players out there, but for some reason the game could not find any of them for me, at least on that occasion.



Disillusioned by deathmatch, I decided to try some random matchmaking on a cooperative game mode. Reach’s Firefight mode is similar to Gears of War’s Horde mode, with wave after wave of increasingly tough enemies mobbing the players’ defensive position. The difference in Firefight is that you can win: only a particular number of enemies will attack, and killing all of them within the time limit will win the game for the human team and award a score bonus.



It was in Firefight that I found my online Halo home. I was lucky enough to be matched with some pleasant and cooperative fellow players who were happy to chat with me as we fought, giving me pointers and sympathising with my many deaths. Perhaps I am just not psychological made up for deathmatch, as I found playing the campaign with my friends or engaging in co-op firefights with random strangers on Xbox Live far more enjoyable.



That was my epic Halo: Reach experience. I still prefer my keyboard and mouse, with the twin analogue sticks being most irritating to me when trying to use a zoomed-in sniper rifle, but I got reasonably good with the controls eventually and had quite a lot of fun.



Even so, my overall goal was to try to find out what all the fuss is about. Halo: Reach had one of the biggest launches in entertainment history, earning $us200 million in its first day of sales, three times the first day box office of cinematic record-holder The Dark Knight. Bungie must be doing something right to capture and retain such a massive audience.



Halo: Reach, online and off, struck me as a good shooter with some clever design features, but never outstanding in any way. Perhaps I am just too much of an outsider to understand its enduing appeal; maybe I am just a noob after all.

Tuesday, September 21, 2010

'Halo: Reach' To Add Campaign Matchmaking


Those Elites Are Tricky In The Campign

Halo Reach Wil Include The Optin For Campign In Matchmaking

Halo Reach Sniping Level

Halo Reach Has Interesting Shades For The Campaign
 

You won't Get Tired Of THis Installment

  


Bungie's community content writer Eric Osborne said that the feature was held back so that players would not spoil the story by playing missions out of order.



"The main reason for its omission is simple: we don't want your very first experience in campaign to occur on the very last level," he said.



"Like all our matchmaking playlists, Campaign Matchmaking will offer all players in the party a vote as to which mission they'll end up tackling together.



"Democracy is totally sweet, but in this case, the majority might overrule your No Spoilers Doctrine."



The October update will also add bug fixes, balance issues, new game types and additional Forge maps.



Halo: Reach was released last week for Xbox 360.


IN OTHER  NEWS......

Halo: Reach has topped the Xbox 360 chart.




It is followed by Mafia II and Prince Of Persia: The Forgotten Sands in second and third.



Elsewhere, Spider-Man: Shattered Dimensions slips to ninth while Need For Speed: Shift climbs to fifth.



The top ten in full:



1. (-) Halo: Reach (Microsoft Game Studios)

2. (1) Mafia II (2K Games)

3. (6) Prince Of Persia: The Forgotten Sands (Ubisoft)

4. (4) Mass Effect 2 (Electronic Arts)

5. (8) Need For Speed: Shift (Electronic Arts)

6. (3) Kane & Lynch 2: Dog Days (Square Enix)

7. (9) Red Dead Redemption (Rockstar)

8. (5) Sniper: Ghost Warrior (City Interactive)

9. (7) Spider-Man: Shattered Dimensions (Activision)

The Vehicle Level In The Campaign Takes The Cake



It Gets Enjoyably Dark In The Campaign

Halo Reach Looks To Be The Best Game Of 2010

Tuesday, August 31, 2010

Two Weeks Until Halo Reach Releases!

If a couple days ago we’ve seen the Noble Team in action via GTTV’s interview with Bungie, now it’s G4TV’s Hands On that shows us some new and exciting Halo: Reach campaign gameplay. Adams Sessler from G4TV sits with Marcus Lehto, Bungie’s Creative Director, and talks about the developer’s latest entry in Halo’s universe.
Exciting Halo: Reach Gameplay Footage Shown in G4TV's Hands On In the first part of the Halo: Reach Hands On Preview, Marcus and Adam discuss some interesting things about Halo: Reach’s bigger environments, new weapons and modes and redeveloped Artificial Intelligence.
Halo Reach The Most Anticipated Game of 2010

As it was obvious from all the Halo: Reach gameplay videos and trailers we’ve seen so far, Reach is the first game in the series that gives the feeling that players are really participating to an epic battle. One of the focuses for Halo: Reach was to have more characters out on the battlefield than in any other game that Bungie ever created. Marcus Lehto says that it was an opportunity for the developer to express just how epic the battle against Covennant is, by showing what’s going on not only in the player’s immediate gameplay zone but battles that are happening in other parts of the planet or just over the horizon (MAG deja-vu anyone?).

In this new Halo: Reach gameplay footage (scroll at the end of the article) we can see one of the new weapons in action – the grenade launcher with its EMP alternate fire mode. The EMP fire mode is especially interesting since Marcus says that it will allow players to disable and eventually board Covenant Wraiths and Banshees.

Halo: Reach reintroduces the Covenant Elites from Halo: Combat Evolved as a formidable enemy. These enemies have a completely redesigned AI that brings a new sense of intelligence to their character.
Will the Banshee be boardable in Halo: Reach? It seems like it.

Will the Banshee be boardable in Halo: Reach? It seems like it.

In the second part of the Halo: Reach Hands On, Adam asks Marcus about Reach’s graphical engine, the Co-Op mode, story, customization and other cool stuff.

Again, as evidenced by the Halo: Reach gameplay videos we’ve seen, the game has suffered a huge graphical overhaul. One of Bungie’s goals in Reach was to create much bigger environments than ever before. So in order to accomplish this, most the game’s engine was completely redesigned.

Regarding the story, Bungie’s creative director says that, initially, the Noble Team is sent to investigate why a military group has disappeared. So their job is to understand what happened and to deal with whatever caused this problem. More about the Noble Team can be found out in the Halo: Reach A Spartan Will Rise Trailer.
Banshee

With regards to character customization, Bungie has taken the limited possibilities that were present in Halo 3 and really expanded them (there are now lots of helmet customizations as well as chest, armor, forearm, thighs, knee pads and stuff like that). Also players will be able to choose the gender of their character so, if a woman Spartan is more to your liking, you can have it your way. What is also pretty cool is that the customizations that you’ve done to your avatar are completely mirrored over the course of the whole game and also in the cinematics.

It’s also great to know that the team has handpicked the aspects that worked great in all Halo games, from Combat Evolced to ODST, and polished them even further in Halo: Reach. So the great AI Combat in open spaces from Halo 1 will return as well as the elements that made Halo 2′s storytelling awesome and some of the weapons and vehicles introduced in Halo 3.
Elites Vs Spartans In Halo Reach

The Halo: Reach release date is September 14th. If you pre-order the game from Gamestop (Standard, Limited, Legendary) you will receive an exclusive in-game UA Multi-Threat Mjolnir Mark V(B) Armor (it provides Spartans with the most impact across all combat scenarios), a token to download the Spartan Recon helmet with the Visor/Blast Shield (available both in single and multiplayer) and a chance to win a life-sized Halo: Reach Spartan Soldier.

If you prefer Amazon (Standard, Limited, Legendary) you will get $20 off a future video game purchase.

Microsoft will also release a Xbox 360 Limited Edition Halo: Reach Console (Amazon, GameStop) that might be a justified enough reason to expand your gaming universe.