Showing posts with label halo reach microsoft. Show all posts
Showing posts with label halo reach microsoft. Show all posts

Tuesday, September 14, 2010

Halo Reach Midnight Release Madness

Halo Reach Is Here
Halo Reach Officially Launched Midnight On September 14, 2010
Now, there are two reasons why gamers choose to go with the midnight release of Halo Reach other than preorder your copy and have it shipped to your house in the next day. One, they just love the thrill of getting poured on by the rain and pitching a tent in a parking lot. The second is that they don't mind missing work, school, or practically blacklisting their next few days of activity and including nothing but Halo Reach during that time period. Us people that actually moderate gaming , school, work, personal life, Etc, we preordered it online because that's the sure thing that you will receive the copy. Anyways, I just drove by our local Best Buy and Wal-mart here in Duluth, Mn at About 11:30PM and I'm so glad that I relinquished myself from having to stand in line with a bunch of specksters [what I call Video Game Junkies] all night. The line At Best Buy appeared to have about 300 people in size, and the one at Wal-mart about 400!! I'm guessing the people that were at the back of those lines didn't receive their copy until about 3 O'clock and overall just cost themselves Monday Night Football and their self-respect. A Group of these guys had suits all of the Noble 6 Team 1-6!! At First it struck me as cool, but then I realized how pathetic you would have to be to cheer on a game as you do a Sports team! Anyways, long night for them along with wasted gas, money, and time. As for me, I'll have it by The day of Tuesday The 14th and won't jump overboard on the rest of my life just because a new Halo Launched.


     With Halo  Reach now launched we can look back and say thank you to Halo 3. Halo 3 Sold over 650 million copies worldwide and was the most popular game ever,  as far as sale numbers. No more four shots, Squad Battle, or cheap graphics; no where entering a more sleek, advanced era of gaming starting with Halo Reach. The Graphics in Halo Reach blow away Halo 3's specs and I'm so excited about all of the different things you can do in Reach that Halo 3 never had. In Halo Reach you can do a multitude of things: Arena play [Double and solo] , firefight[ team or solo], objective gametypes [one flag/bomb, CTF, Slayer, Team Slayer, Generator Defense, Invasion, Stockpile, Headhunter, and the New Wild-card Team Attack. Halo Reach is going to be everything that Halo 3 is , only multiplied the intensity, enjoyment, versatility, and vision [graphics] by four. If you have a Xbox 360 and haven't purchased this game then you don't know what a good game is!!
Call Of Duty Black Ops Will have the usual COD enticements  but it won't come close to Halo Reach in the categories of intensity, versatility, multitude, and overall quality. I am so excited to get playing Halo Reach, but first I have to take care of a few things [Work, Kids]. So, here's a list of what you should do when you Receive your copy of Halo Reach.

  • Get your friends and start up the Co-op Campaign in Matchmaking [in this case up to 4 players]
  • Grab a bible or cross and pray to the heavens in grace [do a Albert Pujols]
  • Determine whether you want embark  into Halo Reach as an Elite Or Spartan
  • Stock Up on ice cream, pre-baked pizzas, diet pop, and Aspirin [trust me this is a no fail equation for bulk gaming]
  • Make sure the level of noise on your alarm clock is at maximum [ you'll be having a gamers hangover]
  • Pay all of your bills and take care of your work [call in sick or take a few days off]
  • Tell your non gamer friends that you'll be real busy for the next few days [you won't want to be caught playing Halo Reach with garbage littered all over your room and your shirt full of pizza sauce]
  • Take A few rags to your room and place them by your bedside [you don't want to ruin your Halo Reach disc or Controllers]
  • Set the mood in your gaming area: The lights on or off, showered or not showered, room clean and cool, light sweats and a shirt or shorts and a T-shirt, and your home gamer optimized
  • Try the firefight mode [it supposed to be the most hyped gametype of them all]
  • Don't watch anymore You-tube Videos Because They Can Ruin The Ending On Halo Reach
  • Decide what type of gamer and reputation are you going to form in 
  • Halo Reach [Sniper, Marksman, Aggressive tactician, Vehicle specialist, Mr. Stealth, Or A combination
  • What is your forte and match it to what Halo Reach game-type is Apt for it [Good Sniper-- Objective games, DMR Or Tactician ---Slayer Or Invasion, Or Hardcore Gamer--Team Arena Or Solo Arena.
  • Set up your gamer Dashboard and Bio [Just give your friends and other gamers a reason why you're the best to team up with]
  • Finally, Get pumped and Start Playing The Most Revolutionary, Bombastic, Hyped , And Explosive Game of 2010!![ Start taking that Aspirin....]

Little late to the party? Go To Microsoft.com Or below  on Amazon to Order Halo Reach And Receive it in the next few days!! Go now, Halo Reach is at full throttle across the gaming community!!
    Microsoft Store
    Go Here To Order Halo reach

    Friday, September 10, 2010

    10 Pre-launch Halo: Reach Facts You Need To Know

    Everything you need to know about Halo: Reach ahead of next week's launch.
    Halo: Reach is out on Tuesday and to be honest, we can’t wait to get stuck right into the campaign, the insanely customisable multiplayer and the Forge World creation kit. It may feel like a long wait for gamers who have watched development of Halo: Reach trundle along these past few years, but we can confidently say that the wait has been worth it, as it’s the most impressive Halo game we’ve played to date.

    Best Halo yet? We'll say yes, definitely
    So with that in mind we thought we’d discuss ten awesome Halo: Reach facts that you need to know before you pick up the game on launch day.
    “It's the most impressive Halo game we've played to date.”

    10. Meet Noble Team

    The feeling of invincibility in the green boots of Master Chief never quite sat right with us throughout the series. Legendary was no cakewalk sure, but on solo runs through lesser difficulty settings, we felt way too powerful. The members of Noble team are Spartan III’s meaning they are less powerful and prone to dying easier. The player controls Noble Six, while the other members each offer various support methods. Jun’s sniping is a treat in the game’s stealthier moments, Emile is simply a no-nonsense hard case, while Cat and Carter both offer up oodles of personality. Our pick is Jorge, simply because he has a minigun that would make Bill Duke in Predator blush and the fact he can stand on top of civilian vehicles, essentially turning them into makeshift Warthogs. Noble Team really is a force to be reckoned with and they stand as some of the Halo series’ best characters yet.

    Sorry Bill, there's a new sheriff in town

    9. Skulls 2.0

    The subject of Halo FAQ guides everywhere, the elusive skull pick-ups are back in Halo: Reach, although this time they are customisable in multiplayer. It’s simply a genius move from Bungie, blowing Halo: Reach’s customisation wide open. You can now set up a game of Firefight and set the intervals skulls come into play and how they affect combat. For example, you can make enemies return fire more frequency, double their speed and quadruple their health if you wanted to. But only if you’re a glutton for punishment of course.

    8. Firefight: Combat Evolved

    Firefight was the jewel in Halo 3: ODST’s otherwise honky crown. The game didn’t match the thrills of the core series, but we did enjoy feeling vulnerable as a very human, very weak human character. Campaign aside, Firefight offered hours of fun and in Halo: Reach, it’s back with a vengeance. There are so many Firefight variants on offer, including generator defence, which tasks teams with protecting objective points against waves of Covenant. Rocketfight gives players unlimited rocket launcher ammo, while Gruntocalypse pits the team against massive waves of Grunts with too many grenades to count. The best option by far is to split the team into two Spartans and two Elites and have them face off with a horde of low-level Covenant swarming in from all sides. It’s just insanely fun.

    7. Smart Cookie

    Shooters lose massive kudos when they have dumb enemies. It’s always been the case and in this respect, Halo: Reach transcends the ranks of shooters with guff AI and delivers a genuine challenge against smart enemies with a ruthless desire to see you dead. Enemies will flank and back-attack without mercy, acting more like online enemy bots you would expect to see in top-tier arena shooters. Our hands on experience with Halo: Reach saw us caught with our pants down several times as Covenant enemies surrounded us unexpectedly. It simply makes the game more tense and much more engaging than previous Halo instalments.

    6. What A Wonderful World

    Halo: Reach is improved over its predecessors in many ways, but it also delivers the most atmospheric take on the universe so far. It’s a tragedy piece, so obviously it’s going to have tension dripping from every pixel. The planet itself tells a great story about how the Spartans were created to quell human insurgents.

    Reach is a fantastic game world
    You get to see the human plight on Reach first hand, experience the world’s native flora and fauna and marvel at the environmental beauty of it all. As a game world it just feels so painfully and meticulously fleshed out, standing tall against the Halo ring from Combat Evolved, or any other location in the series so far for that matter.

    5. Open Fire!

    The weapon set in Halo: Reach may not have been expanded upon that much since Halo 3, but each weapon has been given a little extra kick and weight, amplifying the gunplay and keeping the multiplayer balancing near-perfect. The best new addition to the gun roster is the Target Locator, a pistol that calls in an insanely powerful mortar strike with a devastating blast radius. Danger close is definitely a factor here as your team-mates in co-op will be toast if they get caught under the blast. Be careful not to lose any friends this way, it’s easily done.

    4. LittleBigHalo

    If Forge was Bungie’s way of dipping its toe into map creation, Forge World is confidently the full plunge. Giving you a full Halo ring world on which to build maps on, the Forge 2.0 toolkit lets you run riot with map creation to create complex, smartly-designed arenas. It’s simple to learn the basics of Forge 2.0, and only gradually harder to master thanks to an overhauled interface and creation methods. Forge World will likely keep Halo: Reach fans playing for years after launch.

    Everything's better with jetpacks

    3. Mo’ Money Less Problems

    Halo: Reach multiplayerCortana and Master Chief himself. Clearly Johnson is the choice of the bad ass. Can we get an extra large stogie with that?

    2. Armour-Up

    Any credits earned in multiplayer can be spent in the armoury and we reckon this expansive toolkit of unlockable armour upgrades and neat collectibles will keep people playing for a very long time. Couple this with an advanced experience system and you have a pretty deep multiplayer component. More than just contributing to bragging rights, experience points actually change the way your character developers this time, adding new purpose to multiplayer.

    1. Special Move

    Armour abilities are real game-changers, helping player boost areas of their skill on a round-per-round basis. First and easily best of all is the jetpack, which adds a new level of verticality into the mix. Getting the drop on enemies is a treat, but you run the risk of leaving yourself totally vulnerable for long runs at a time. We also like the holographic decoy, which sends a clone of your avatar running in a straight line from where you deploy it, drawing heat away from your character. Meanwhile, Active Camo renders you partically invisible, Evade lets you perform dodge rolls, Sprint lets you run like the clappers and Drop Shield offers a temporary healing bubble shield. All in all, it’s a great selection box of skills that shake up the Halo multiplayer formula drastically.


    So, please pre-order Halo Reach now or you'll be wining when you don't get yours till Thursday. The Preorders At amazon and Microsoft ship the date of release so you'll be playing by the night of September 14.  Getting it at midnight release is just a waste of time, gas, money, and gaming. So gamers, preorder your Halo Reach copy below or any other gaming supplies.

    Microsoft Store
    Super Fast Free  Shipping For Halo Reach  Here


    Tuesday, August 31, 2010

    Two Weeks Until Halo Reach Releases!

    If a couple days ago we’ve seen the Noble Team in action via GTTV’s interview with Bungie, now it’s G4TV’s Hands On that shows us some new and exciting Halo: Reach campaign gameplay. Adams Sessler from G4TV sits with Marcus Lehto, Bungie’s Creative Director, and talks about the developer’s latest entry in Halo’s universe.
    Exciting Halo: Reach Gameplay Footage Shown in G4TV's Hands On In the first part of the Halo: Reach Hands On Preview, Marcus and Adam discuss some interesting things about Halo: Reach’s bigger environments, new weapons and modes and redeveloped Artificial Intelligence.
    Halo Reach The Most Anticipated Game of 2010

    As it was obvious from all the Halo: Reach gameplay videos and trailers we’ve seen so far, Reach is the first game in the series that gives the feeling that players are really participating to an epic battle. One of the focuses for Halo: Reach was to have more characters out on the battlefield than in any other game that Bungie ever created. Marcus Lehto says that it was an opportunity for the developer to express just how epic the battle against Covennant is, by showing what’s going on not only in the player’s immediate gameplay zone but battles that are happening in other parts of the planet or just over the horizon (MAG deja-vu anyone?).

    In this new Halo: Reach gameplay footage (scroll at the end of the article) we can see one of the new weapons in action – the grenade launcher with its EMP alternate fire mode. The EMP fire mode is especially interesting since Marcus says that it will allow players to disable and eventually board Covenant Wraiths and Banshees.

    Halo: Reach reintroduces the Covenant Elites from Halo: Combat Evolved as a formidable enemy. These enemies have a completely redesigned AI that brings a new sense of intelligence to their character.
    Will the Banshee be boardable in Halo: Reach? It seems like it.

    Will the Banshee be boardable in Halo: Reach? It seems like it.

    In the second part of the Halo: Reach Hands On, Adam asks Marcus about Reach’s graphical engine, the Co-Op mode, story, customization and other cool stuff.

    Again, as evidenced by the Halo: Reach gameplay videos we’ve seen, the game has suffered a huge graphical overhaul. One of Bungie’s goals in Reach was to create much bigger environments than ever before. So in order to accomplish this, most the game’s engine was completely redesigned.

    Regarding the story, Bungie’s creative director says that, initially, the Noble Team is sent to investigate why a military group has disappeared. So their job is to understand what happened and to deal with whatever caused this problem. More about the Noble Team can be found out in the Halo: Reach A Spartan Will Rise Trailer.
    Banshee

    With regards to character customization, Bungie has taken the limited possibilities that were present in Halo 3 and really expanded them (there are now lots of helmet customizations as well as chest, armor, forearm, thighs, knee pads and stuff like that). Also players will be able to choose the gender of their character so, if a woman Spartan is more to your liking, you can have it your way. What is also pretty cool is that the customizations that you’ve done to your avatar are completely mirrored over the course of the whole game and also in the cinematics.

    It’s also great to know that the team has handpicked the aspects that worked great in all Halo games, from Combat Evolced to ODST, and polished them even further in Halo: Reach. So the great AI Combat in open spaces from Halo 1 will return as well as the elements that made Halo 2′s storytelling awesome and some of the weapons and vehicles introduced in Halo 3.
    Elites Vs Spartans In Halo Reach

    The Halo: Reach release date is September 14th. If you pre-order the game from Gamestop (Standard, Limited, Legendary) you will receive an exclusive in-game UA Multi-Threat Mjolnir Mark V(B) Armor (it provides Spartans with the most impact across all combat scenarios), a token to download the Spartan Recon helmet with the Visor/Blast Shield (available both in single and multiplayer) and a chance to win a life-sized Halo: Reach Spartan Soldier.

    If you prefer Amazon (Standard, Limited, Legendary) you will get $20 off a future video game purchase.

    Microsoft will also release a Xbox 360 Limited Edition Halo: Reach Console (Amazon, GameStop) that might be a justified enough reason to expand your gaming universe.